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Review: Rift: Storm Legion offers a ton of content

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The word massive isn’t a simple exaggeration of how much content is available in Rift: Storm Legion. While most expansions add a combination of new classes, races, and a small explorable area befitting the new level cap, Rift takes a different approach. Storm Legion offers content that rivals the original game, if not more, making one’s stay a more permanent one rather than a temporary one. However, all is not without faults. While there are a lot of new toys to play with, much of the game remains largely the same.

In order to begin the expansion, you will find a portal leading to the new continents, Brevane and Dusken, in the snowy recesses of Iron Pine Peak. From there you have the option to choose which new continent you want to explore but either way you’ll be traveling between the two in order to reach the new level cap of 60. These new continents are huge and rival the main continent found in the first game. Additionally, they are filled with more quests and things to do compared to its predecessor. 

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Whether you’re wandering through the deathly plains of Dusken or the warren fields of Brevanne, dangerous monsters await. These new monsters will be tougher than any foe found in the original game and as a result will pose quite a challenge to those seeking it. This means that going through the game solo isn’t recommended but at the same time it also adds a social dynamic that the game encouraged previously. The monsters that inhabit these lands may be joined by creatures that spawn from rifts that open up in the middle of these areas. These rifts require a group to tackle and because they are so spontaneous, it encourages players to stick together and work with each other to overcome such hardships. 

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Questing feels much more cohesive in Storm Legion. Each zone or area within a continent feels like a large playground or a theme park filled with attractions and thrills. Rather than entering a camp or a city to collect all of the quests - making such settlements more like a quest hub rather than a city - players will run into quests much more organically. When you kill a soldier, you can be granted a quest asking for you to kill additional soldiers or often times quests will be lying on the ground just waiting for it to be picked up. Storm Legion breaks the monotonous feeling of clearing all the quests in one region and then finding the next quest hub in another region, just to do the same thing again. 

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Even so, questing in Storm Legion feels largely like a chore due to the repetitive quests and the miniscule amount of experience gained from completing each one. A majority of the quests boil down to killing a certain amount of enemies that exists in one area. After you’re done it’s time to move onto the next sustainable zone of experience. While the way you approach these quests might have changed, the gameplay itself has largely remained the same. 

Still, if you enjoyed going around exploring and finishing up all of the quests in a given area, there is great joy to be had. Artifacts are scattered and hidden, giving a sense of accomplishment once you’ve found them all. In addition, the interesting tidbits of stories that you’ll hear from the NPCs in the game help to do a great amount of world-building, as well as construct a narrative that propels you forward as you face off against the dragon Crucia. 

Great

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Simon Chun
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