Resident Evil: Deadly Silence – NDS – Review

Deadly Silence is the first
true handheld version of the original Resident Evil designed for the PSone.
Unlike other handheld variations, this one includes all of the pre-rendered
backgrounds present in the original game. It includes the same monsters:
zombies, mutated dogs, giant spiders, the same boss battles, etc. All of these
creatures are found in the same location as before. Every item is hidden in
the same place, and in the Classic mode, only a few differences can be found.

While this might be a
little disappointing to fans expecting a forest of new environments to
explore, this is not intended to be a remake like the version created for
GameCube. Its intention is to give diehard fans like myself the opportunity to
play the game wherever we go. The incredible execution couldn’t make me
happier. 

 

Deadly Silence begins on
that fateful day when evil souls sank their teeth into the S.T.A.R.S. police
team. After a few events constructed to inflict horror, Jill Valentine and
Chris Redfield wind up in what appears to be an abandoned mansion. It’s empty,
creepy, and eerily quiet. Jill and Chris are the stars of the game; you have
the option to play as either through this entire terror-ific adventure. Both
have a meaty, exciting, and at first horrifying quest with dozens of
never-saw-that-coming moments.

Some of these moments
lose their flair on the small screen. I know I might not be saying that if I
were playing this game for the first time. However, when you’re running down a
dark hallway and a rabid, mutilated dog blasts through a window – the first
time it happens on a normal size screen, with the speakers at a normal or
higher sound level – it’s a very startling experience. It makes you tense and
nervous in a way that games never had. It’s not the same on the DS. The
six-foot spiders just don’t have the same effect on a 2-inch screen as they do
on a 25-inch television. Nor is the sound as effective, no matter how loud you
crank it (with headphones or through the speaker).

If Resident Evil’s fun
came solely from its ability to inflict fear in the player the series would
have died a long time ago. Resident Evil 4 was a scare-fest, but the other
sequels didn’t have me on the edge of my seat. They were, however, very
polished, entertaining games. That’s essentially what Deadly Silence is – a
great port of the best survival/horror game of the PSone era, minus a few of
the scares. 

Hmmm, I wonder how you’ll
solve this puzzle? 

Throughout the journey
you’ll encounter several unexpected twists and turns. The story doesn’t unfold
in the most intelligent manner, but the twist ending is a good one, opening
the door for as many convoluted sequels as the developers can muster. Those
who have played the series before already know this, but if you haven’t
experienced Capcom’s world of survival/horror, Deadly Silence will turn you
into a fan. (It’s also likely to make you buy a GameCube so you can experience
Resident Evil the way its creator, Shinji Mikami, intended.)

The gameplay, incase you
didn’t know, is absolutely brilliant. Early rumblings hinted that playing the
game with the DS D-pad wouldn’t be as effective as the PSone D-pad. I heard
the same thing before Capcom released the remake on GameCube. Thankfully
neither turned out to be true. Using the DS’s D-pad is the same as using any
controller with Resident Evil: it’s a semi-sluggish, semi-cumbersome
experience that doesn’t seem to be all that intuitive until you get the hang
of it. Then that stagnant, frustrating control scheme that once drove you nuts
comes out shining as the best thing since sliced bread.

Speaking of things that
are sliced, zombies are now in more danger than ever with the knife
permanently equipped (inspired by Resident Evil 4, no doubt). It can be drawn
at any time just by holding down the left shoulder button.

In the DS-exclusive
Rebirth mode, players get the chance to frantically scratch the screen in a
first-person attack game. Zombies are more prevalent in this mode, and when
you enter certain rooms the game switches to a first-person view. Scratching
the screen (or drawing with the stylus, whichever you prefer) swipes the knife
across the screen. When done properly zombies, crows, and anything else the
game throws at you will perish. Slash too slowly and it’ll be Jill or Chris
who perish.

There are other touch
screen surprises in store, a few of which create unique puzzles that wouldn’t
have been possible on any other platform (hint: the microphone is used). 

First-person attack! 

Resident Evil: Deadly
Silence is a must-buy survival/horror game. It might not be as horrific as the
console versions, but it’s just as addictive. You won’t be able to stop
yourself from smirking at the brilliant puzzles, whether this is your first or
20th encounter with them.

The new content wouldn’t
have been enough to pull this game through if the gameplay hadn’t lived up to
the series’ standards, but as always it’s the core gameplay that makes the
game a winner. I still get caught by stray zombies, and still die even when I
think I’m impervious. It’s more than just another challenging and exciting
game – this is Resident Evil. Anyone who’s played the series knows what that
means. If you’re not one of them, now’s the time to unravel the secret.


Review Scoring Details

for Resident Evil: Deadly Silence

Gameplay: 9
Resident Evil:
Deadly Silence is a deadly addictive game. It’s a port, but is that
really a reason to complain? I was thrilled to have a handheld version of
Mario and Zelda for the first time, followed by a few other unforgettable
classics. Now that Resident Evil has reached its 10-year mark we can be
certain that is a true classic. The fact that I’m loving it and playing it so
intently – the same game I’ve played through a dozen times – is solid proof.
It’s not for kids, but I urge everyone else to play it. Diehard Resident Evil
fans should drop what they’re doing and get this handheld version immediately.
I’m completely enamored with it. I’ll be playing it for months to come.

Graphics: 8
Not the best ever
seen on the DS, Resident Evil: Deadly Silence is the first time pre-rendered
backgrounds have been done properly on a small screen. The zombies, spiders,
and other large creatures are a bit blocky, but they didn’t look much
different on the PSone. I would have appreciated more color (better lighting,
perhaps) on some of the backgrounds – they look a little drab at times. But
overall Deadly Silence’s visual style is great.

Sound: 8
Resident Evil has
a great score and an award-winning collection of realistic sound effects.
Unfortunately they’re not in their best form on the DS. The DS has a great
sound system but a survival/horror game needs the extra boost that can only be
heard from larger speakers.

Difficulty: Medium
Classic mode is
just as challenging as ever. First-timers will die by the hands of many of the
zombies they encounter, despite the abundance of health items provided (it
doesn’t feel like an abundance the first time you play it!). Rebirth is
a tad more challenging in that there are more battles, but the first-person
knife fights are easy to win and sometimes reward the player with bonus health
items.

Concept: 7
Resident Evil:
Deadly Silence is a wonderfully executed handheld adaptation of a 10-year-old
game. The new content is clever, not revolutionary. It does a fair job of
incorporating both the touchable aspects of the bottom screen and the helpful
aspects of the top screen (the map is now displayed at all times on the top
screen. Very helpful).

Overall: 8.1
A part of me
wants to give this game a 9. But I have to take into account the fact that it
is another version of the same Resident Evil that debuted 10 years ago. That
said, there isn’t a Resident Evil fan on the planet who won’t get into this
version. Reviewing this Deadly Silence made me realize something: whether in a
new, next-gen, remade form with new content (as on GameCube), in faux
director’s cut (as on PSone) or in this new, handheld adaptation, Resident
Evil is still Resident Evil. As the umpteenth port it can’t score as highly as
original and exclusive DS titles, but as a handheld survival/horror game it is
everything I wanted.