DragonBall Z Goku Glow Controller – PS2 – Review

Being a huge fan of Sony’s
Dual Shock 1 and 2, I tend to view third-party controllers with the same level
of disdain as a trip to the dentist.  Generally speaking, many of these
third-party controllers are cheaply constructed, featuring either unresponsive
or hyper-responsive controls, and poor button placement. 

Needless to say my
experience with third-party controllers has been categorically less than
pleasant, that is until I received the Dragon Ball Z controller from Nuby
Technologies.  Maybe it was the cool graphic covering the face of the
controller with Super Saiyan Goku combined with the flashy red casing and
bright yellow cord that raised my hopes.  Being a DBZ fan via the Mini-Bearer,
I tend to geek out a bit with new DBZ merchandise, for the benefit of the kid
of course, but as I plugged the controller in and began abusing it, I found
that it’s more than just a pretty face.

The controller itself
feels solid in your hands, despite it being lighter than you’d first expect it
to be.  Although the controller feels light, it is significantly bigger than
the Dual Shock, which I personally appreciated due to my freakishly large
hands, but I had concerns as to whether it might inhibit those with more
humanly proportioned digits and or kids.  These fears were immediately
alleviated when the Mini-Bearer grabbed the controller from my hands and
didn’t miss a beat, while commenting, “Dude, this thing’s cool.” 

The face buttons, D-Pad,
shoulder buttons, and stick layout mirror those of those Dual Shock, except
for the Start and Select buttons which are placed near the face buttons, with
the Turbo and Mode buttons inhabiting their normal places.  The face buttons
as well as the shoulder buttons all feature a nice amount of resistance making
it easy to apply just the right amount of pressure.  I was also especially
pleased with the “movement” of the sticks as they move with a fluidity that
just “feels” right, an important trait for any control device. 

Another cool feature of
the controller, and likely one of its main selling points beyond being a DBZ-licensed
product, is the way that Goku powers up.  The box states that while playing
Budokai 2, Goku lights up mimicking his power surge as he turns Super Saiyan,
and that he does with cool results.  It’s a nice touch that Nuby did this,
adding something to the equation beyond just having Goku’s face plastered
across the controller.  However, don’t fret if you don’t own Budokai 2,
because it was my experience that you get the same result with any other game
that supports the rumble feature.  The controller rumbles, Goku lights up,
you’re happy, and the dog is scared; what more could you ask for?

Thus far this has been a
pretty “glowing” review (pun intended), however, there is one problem, the
D-Pad.  While playing games that rely heavily on using the D-Pad, you quickly
realize that the D-Pad is not quite as responsive as you’d hope or expect. 
This was never more evident than while playing SSX 3 and fighting games that
require combos entered on the D-Pad.  With time it can be overcome, but you
have to be ever mindful to use extra force when pressing on it.  With
everything else about the controller being top-notched, I was disappointed to
run into this problem.

In the end, if you’re a
DBZ fan and are mindful of the D-Pad, then by all means, buy this controller. 
It is a sharp looking, solidly built controller, which offers a very unique
and well-implemented feature in the powering up of Goku.  It truly is a one of
a kind controller that deserves consideration by any self respecting DBZ
fan/gamer.


Reviewer’s Conclusions

Pros:
Solidly built
controller, capable of withstanding the abuses of the most physically
demanding/punishing gamer.  Very, very cool looking controller featuring
everyone’s favorite Super Saiyan and seeing Goku “power” up is worth the price
of admission alone.


Cons:
Unresponsive
D-Pad that requires some muscling.

Verdict: 7.5
Recommended for
any DBZ fan or anyone looking for a controller unlike any other.  Had it not
been for the D-Pad, this controller would have warranted at least a 9.0,
placing it right up there with Sony’s beloved first-party controller.