Crazy Taxi: Catch a Ride – GBA – Review

Back when the Sega
Dreamcast was still knocking gamers socks off with games like Jet Grind Radio
and Shenmue, a wildly entertaining game called Crazy Taxi had
gamers racing through a massive city picking up and dropping off passengers as
fast as they could.   The game was fun enough that other consoles like the PS2
and the Xbox picked it up well.  Joining these consoles, the Game Boy Advance
puts you behind the wheel of a Crazy Taxi while just trying to make some Crazy
Money–what’s a Crazy Driver to do, right?

 

Surprisingly enough, Crazy
Taxi: Catch A Ride tries to capture more than the essence of the console version
. . . it tries to capture everything about the other console version. 
For one thing, the game is a fully 3D experience in the same way the other
versions are.  You control any of the four available cabs (each with its own
driver) and take them through a massive environment (a second city becomes
available once it’s unlocked) that spans several streets, districts and even
distant green pastures. 

 

You are given the chance
to choose a series of rules, mostly the time limit (from three minutes to ten
minutes).  The basic objective, of course, is to pick up as many passengers and
successfully deliver them to their destinations before their time limit is up. 
The passengers in question have their own difficulty level (seen as colored
dollar signs) that determine the distance of their destination as well as the
time limit given to take them there.  Passengers love the thrill of the ride and
even toss Crazy Money your way as you speed through traffic, avoiding nasty
collisions.

 

The game even tosses nine
mini-games known as Crazy Box.  Each mini-game has its own challenging event
that is just too fun to pass up.  Crazy Balloons, for example, will have you
attempting to pop some giant balloons before the timer runs out while Crazy Rush
has you attempting to deliver four passengers to their destination with a very
strict time limit.  These mini-games are all challenging enough to keep any
gamer busy.

 

As far as the controls are
concerned, THQ managed to brilliantly bring the same controls to this handheld
version.  While all your vehicle is able to do is accelerate, break and reverse,
stunts like Crazy Drift and even Crazy Jump.  The game also does collisions
right, although some times you might go right through a car or sometimes a
passenger doesn’t reward you for certain near misses.  

 

The visuals are where
Catch A Ride shows most of its defects and much of it has to do with the game’s
attempt to bring the identical console experience to the little portable gaming
machine.  While this is admirable and quite ambitious, the graphics and
framerate pay the ultimate price.  For starters, the game attempts to bring a
fully 3D environment that is impressively massive and complete with hills,
intersecting streets and buildings.  Secondly, the game is filled with
pedestrians, opposing traffic and objects your wonderfully detailed taxis can
interact with.  All these neat little details just take too much out of the
system that they come off as blocky and sometimes you can’t make heads or tails
out of certain objects.  All these details also slow the game down considerably,
although there are times when the game does run smooth enough to not make this a
completely annoying experience. 

 

However, where the game
lacks in visual punch, this game makes up with sound.  Those familiar with the
series will be surprised to hear the voices of all the original cab drivers from
the Dreamcast and PS2 version.  They make their little comments throughout the
game as does the passengers that cheer you on during near misses as well as
comment on how fast or slow you were in taking them to their destination.  While
the licensed tunes are out of the game (and who in their right mind will expect
to hear an entire Offspring tune on the GBA), the rocking instrumental tune
found here fits the action excellently.  Overall, this game makes full use of
the Game Boy Advance’s sound capabilities.

 

Crazy Taxi: Catch A Ride
impressively attempts to bring the identical console experience to the Game Boy
Advance and, for the most part, does an admirable job.  Still, it’s clear by the
unsteady framerate and choppy graphics that the GBA does have its limits and
this game definitely pushes it to the max.  Despite this, though, the game is
still fun enough to keep fans of the series nicely entertained.  It will also
make you appreciate how utterly engaging the console versions really are. 

 

#Reviewer’s
Scoring Details

 

Gameplay: 7.0
Surprisingly, the game is so
faithful to the console version that gamers that played the other versions of
the game will quickly jump into the game with no trouble at all.  The basic
controls are intact and easy to perform, especially the Crazy Drift, and even
more so thanks to the few buttons available to you.  Still, the bad news is that
the framerate problems are somewhat bothersome enough to be just a bit
frustrating.  The funny collision glitches don’t help either.

 

Still, there is much to
love about a game that brings enough modes to keep gamers very busy.  The nine
Crazy Box mini-games, for instance, are thankfully challenging enough that
you’ll be tempted to complete failed events more than once. 

 

Graphics: 5.0
Catch A Ride is definitely not the
most good-looking game on the GBA (the word eyesore comes to mind,
actually), but its also one of the most visually impressive games so far.  
You’ll encounter winding streets and steep hills, various shops and restaurants
and bridges that lead to other parts of the massive environments.  This 3D world
does take a lot out of the GBA, though, and often results in weak textures that
will have you wondering if that colorful blotch in the corner of the street is a
potential passenger or a garbage can.   The framerate also suffers because of
this, making the action stutter in places.

 

Sound: 8.5
While the graphics aren’t
spectacular enough to make an impact, the game’s sound is an example of what the
handheld console is capable of doing sound-wise.  From the very start of the
game where the rough voiced announcer tells you how “crazy” everything is,
you’ll be surrounded by sounds.  Each of the four taxi drivers has his or her
own comments as does the passengers that love near collisions and are frightened
by actual crashes (e.g. “You hit it!”).  The music in the game does a great job
of capturing the excitement of the game’s action.

 

Difficulty: Medium
The game is, surprisingly enough, as
challenging as the console versions.  For one thing, each passenger’s time limit
varies enough that certain passengers require you to know exactly where you’re
going because you won’t have any time to waste.  Waste enough time and you lose
a fare and get a “You stink!” complaint from your passenger.  The problem here
is that most passengers are hard to identify thanks to the poor graphics.  It’s
often easy to confuse passengers waiting on the street corners with garbage cans
or benches. 

 

Concept: 7.0
Making Crazy Money while speeding
through town in your Crazy Taxi is actually just as fun as it sounds.  While the
majority of the game is simply picking up and dropping passengers to their
destinations, there are some challenging mini-games here that will have you
popping as many balloons as possible or reach a flag before the timer runs out.

 

Overall: 6.8
While there are plenty of flaws
found in this Game Boy Advance game, Crazy Taxi: Catch A Ride still provides
enough crazy fun for gamers that like a challenging arcade-styled game.  There
are enough game modes to play as well, thus making this a worthwhile game to
play if you’re a fan of the series.  If you’re not, buyer beware, the blocky
graphics and clunky framerate might be enough to turn you away from this one.