Aliens vs. Predator - PC - Review
If the recent films on the Aliens vs. Predator franchise haven’t been painful enough to sit through, then perhaps video gamers worldwide are ready to stomach Sega and Rebellion’s pitiful offering. Delivering poor results and half-baked ideas, it’s my regret to call Aliens vs. Predator to call it the year’s most disappointing title thus far.
Allowing players to control any one of the three avatar types – alien, predator, or human – Aliens vs. Predator on paper is an overwhelmingly exciting title. It has three distinct play styles that all differ from one another:
The human comes equipped with a flashlight, a pulse rifle, shotgun, scoped/sniper rifle, flame thrower, motion tracker, flares and a few other gadgets. Having to work in groups to overcome the strengths the predators and aliens have over the bipedal skinwalkers. Of three available, the humans are the most monotonous of the bunch due to it’s a “been there, done that” setting.
The alien provides a much more surreal experience as they rely on the darkness and are slithery beasts that overpower their enemies in numbers. Focusing on eliminating lighting to gain the advantage on their foes, the aliens have agility on their side to cling to walls, ceilings and almost any surface in the game. While the hunt sounds fun, it’s the prey and mission structure that lets down the eager player itching for me. There’s not enough “oomph” and too much “hiss” when it comes to the alien missions.
On the other hand, the predator, of course, has the best campaign, even if he’s a wimpy rookie who struggles to take on two or more aliens at one time. Being able to cloak, use heat and alien vision, and excel at leaping great distances comes in handy to make for an interesting campaign. Unfortunately the story has you chasing a hybrid alien of sorts, alongside blowing up fallen alley’s beacons so humans don’t gain access to the predators’ technology.
Taking the action online is much better than the single-player missions. Having access to Survivor, Predator Hunt, Infestation, Deathmatch, Domination, Species Deathmatch (aliens vs. predators vs. humans) and Mixed Species Deathmatch (any random assortment) helps in creating a better experience. Survivor pits players through gauntlet as they cooperatively face off against waves of aliens. Predator Hunter is similar to many “juggernaut” modes where one player is stronger than the rest. Once an opponent kills the Hunter, they, in turn, become the Hunter. Infestation has one player hunting down humans as an alien to eventually turn them into an alien until no humans are left.
Even with more of the thrills coming from online matches, the levels to play on are rather droning. On top of that, the levels repeat more often than not with the lack of diversity – they essentially all blur together with not a single one standing out on its own right. Though, on the flipside, it was easy to find matches and, in the end, they were highly competitive, even if the aliens always ended up having the advantage.
The biggest disappointment about Aliens vs. Predator was that Rebellion tried to stay in line with the tone and style of the franchise with over the top kills and ultimately created outlying problems. The issue that comes from the extravagant kills was that they often left the avatar open for outside damage for far too long. It essentially breaks down like this… “Do you want to be a badass?” The answer more often than not is, “Yes!” Well then you best be prepared for long and enduring death animations while the opposition sits back and laughs as they attack your avatar. In one instance, I snuck up on a human, grab his neck and shoved my gauntlets through his spine. While doing this, an alien circled around and continued to attack until my character was finished with the animation and fell over dead.
Aliens vs. Predator is a title that doesn’t deliver the goods in their entirety.
Review Scoring Details for Aliens vs. Predator
A lot of promise mixed in with failed execution is what riddles Aliens vs. Predator
Death animations are entertaining, but little outside that was pleasing.
There’s nothing here that is memorable or enticing to the ears.
Three campaigns with individual characters from each race is an excellent idea that shouldn’t be dropped if there is to be a sequel.
The multiplayer is a letdown more often than not, but it still stands head and toe above the single-player missions.
Sega and Rebellion don’t offer much of a unique experience to attract gamers who have been up to their eyeballs in video games since the holidays.