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TERA does offer some PvP, but not in the way you'd expect. At this stage, and I expect this to change as the game progresses, TERA only has duels, open-world PvP on designated servers, and deathmatch (team battles that can be held anywhere). There are no arenas and no real rewards for those players who enjoy the PvP aspect of MMOs.
Combat isn't the only thing TERA is revolutionizing. En Masse is taking Guilds to the next level with an all-new political system feature. At level 50, players have the option of becoming a Vanarch and running a province - setting the tax rates, opening specialty shops, adding skill trainers in remote locations, and reaping the rewards and benefits of holding political power.
Of course, getting this position doesn't come easy. Players interested in becoming a Vanarch must be level 50, be the leader of a level three guild with at least 20 members, and pay a candidacy fee of 3,000 gold and 100 Catharnach awards. For those of you who enjoy the lone wolf approach, you aren't left out of the political system. Just because you can't run for Vanarch doesn't mean you can't have a say.
Once a candidate opts to run for Vanarch they must campaign. This is where it gets cool; players must literally campaign to earn players votes. This means creating a campaign video online, paying people to vote for you, whatever you see fit. This is one feature I am looking most forward to - and we're in the midst of the first ever election. It truly is a unique aspect that rewards guild cooperation and makes the single-players feel included.
I can't help but feel guilds are almost a necessity in leveling. Towards the later levels, many quests require a group of players (hey, this is an MMO right?). This is to be expected, but I hate feeling forced to group. Sure, a LFG finder helps, but a lot of end game activities require a guild. This, of course, is all personal preference. For some, this is why they play MMOs - to meet others. For others, they see this as a hindrance and would prefer the option to group.
As far as looks are concerned, TERA remains one of the prettiest games I've played. Aside from impressive character models, the lush environments and vibrant colors are a pleasant change from the normally dreary world MMOs take place in. Character animations are fluid as you seamlessly perform skill after skill with very little delay.
In the end TERA doesn't revolutionize the entire MMORPG genre, but it does revitalize it. Combat and the political system, in particular, are a breath of fresh air, while En Masse falls flat in terms of story and questing. TERA improves on a lot of features already seen in previous MMOs, but after the shine of a new game wears off, you may begin to get tired of the old grind experienced so often in past titles.