Transformers: Revenge of the Fallen - 360 - Preview 2


Pre-E3 2009 PreviewE3 2008 GameZone Previews

Activision is rallying a video game adaptation of this summer’s blockbuster action film, Transformers: Revenge of the Fallen, with high hopes that it fares much better with critics and fans alike in comparison to the adaptation of the first film. Showcasing a new and improved multiplayer mode, Revenge of the Fallen may very well be a title that will hold the attention of its fans the entire summer. Let’s take a closer look at what Activision and developer Luxoflux have in store for gamers in a few short weeks.

Multiplayer has received a great deal of detail this time around – an attribute that should win over a whole new sort of fans. For fans of multiplayer aspects, there are a handful of modes to compete in. There’s the typical deathmatch mode where every Transformer is out for his or herself. Players are out to gain the most points – rather than kills – before the end of the round, so nothing out of the ordinary here. As with your standard deathmatch game mode, Activision is including a team deathmatch mode for players to pick between Autobots and Decepticons. Working as a team, players must work towards getting the highest amount of kills to win the match.

Now for the more interesting game modes, Revenge of the Fallen has One Shall Stand, a mode where one player will use Optimus Prime from the Autobots and another will be Megatron from the Decepticons. Both teams will work towards killing their rival’s leader in an effort to gain victory over their opponent. Having the objective to kill the opposing leader, players will continue to spawn after their death – so long as their leader is still alive. Once the leader of one team is dead, that specific team will have 60 seconds to take down the opposing leader or else they’ll lose. Killing the leader will afford you the chance to become the leader in the next round. If you are the leader of your team, you’ll gain the gift to see the enemies on battlefield to coordinate attacks.

There also happens to be two other game modes: Control Points and Battle for the Shards. Control Points has players split into teams where they are fighting to take over five points and must – and I stress must – work as a team to achieve victory. Capturing the five control points in order wasn’t as exciting as it could’ve been since players are forced to large battles over one control point rather than have five control points on the map to strategize on how you want to capture them. For Battle for the Shards, players will rush around the maps to collect parts of the AllSpark in a mode that is similar to capture the flag. Picking up shards, players won’t be able to transform to take them back to their base, but rather will have to walk back in robot form.

One of the main attractions for Revenge of the Fallen is the ability to switch between robot and vehicle modes on the fly. So when you finally decide to choose a side (Autobots or Decepticons), the war will be fought in vehicle, aerial and robot forms. Fans of the Autobots will have the chance to select: Optimus Prime, Ironhide, Breakaway, Bumblebee, Ratchet, Aerialbot (multiplayer-exclusive), and Protectobot (multiplayer-exclusive). Players who are seeking the “evil” route, the Decepticons provided include: Starscream, Sideways, Megatron, Long Haul, Grindor, and Seeker (multiplayer-exclusive). The multiplayer-exclusive Transformers are sub-factions based on bots from the fictional universe.

After about an hour of multiplayer matches, it can be stated that the online multiplayer matches were much more satisfying than I could’ve ever imagined. Switching on the fly between the forms is done with ease, and, playing as Breakaway, the long-range combat was entertaining. There was an issue with the size of the multiplayer maps – they weren’t particularly large or varied with spots to hide for snipers. Having only played on two of the maps -- one that was daytime and another that was at night -- the map sizes are bound to be a concern for multiplayer aficionados unless the launch day selection is much more varied.

Activision and Luxoflux are guaranteeing downloadable content after the release in the form of new Transformers for both sides. Transformers: Revenge of the Fallen is set to release on June 23 for the Xbox 360, PlayStation 3, PC, Wii, PlayStation 2, Nintendo DS, and the PlayStation Portable.

 

For All E3 2009 GZ Previews

Gw
jkdmedia
Share with your friends
blog comments powered by Disqus