Tekken 5: Dark Resurrection - PS3 - Preview
The fighting world of Tekken has made its way to the PlayStation 3 console system, sporting 1080p graphics and a new playable character.
The question that needs to be asked, though, is if this Dead or Alive-style title has what it takes to create a viable fighting experience. Namco Bandai certainly thinks so, and while the game has a very arcade/platform feel to it, there is no denying that graphically the franchise has entered the next-gen era in some regards.
With 34 fighters available to use and three main modes of play – arcade, ghost and versus – the game presents a button-masher’s dream. But the game still, in spite of the three-dimensional characters, still has a two-dimensional feel to it. The fighting is done on a 2D plane, with movement allowed either to move left or right. The game controls are all tied into the four hot keys and the directional pad.
There are some clipping problems with the build sent to GameZone, and most of these are linked to environmental objects. One fight took place in a nightclub setting and when the opponent was knocked into a pillar (destroying the object), the dancer behind the pillar was sporting some of the environmental elements until she blinked out of existence.
Control-wise, the game follows the same format as other titles of this ilk. You have the hot keys that determine what type of attack you will launch and the d-pad will locate the attack. As in hands high, or a spinning leg whip low – depending on the combination of buttons used. Each of the available fighters has a style that is their own, which gives the game a nice feel as you play with the different characters.
The game is built for one to two players, either competing for the high score in a solo outing or to emerge the winner in head-to-head battles.
The sound is typical of the genre and previous Tekken fighters.
The controls are easy to use and the options package is rudimentary at best. You can go into the game shop and customize the characters a bit, but the real meat and potatoes of this title is the combat. The effects, when the opponent is hit with a devastating attack, work but are not spectacular. You won’t find yourself awed by the blows or the attacks. String together combos and you might be able to juggle your foe in the air, but for the most part, this game strings in some repetitive action sequences – like the way the ground erupts when a character is slammed into it.
The gameplay also allows for juggling opponents – hitting them up into the air and then timing the next attack to keep them up in the air and essentially defenseless. This, though, is a harder task to accomplish and players will need to work at it a bit to get the mechanics down.
Tekken 5: Dark Resurrection does a nice job of moving the franchise into the next-gen era.