Tatsunoko vs. Capcom: Ultimate All-Stars - WII - Preview
Capcom is no stranger to the idea of fighting games that feature characters from multiple franchises. Tatsunoko vs. Capcom, the most recent game in their versus lineup, has been a huge success in Japan. But considering that western audiences aren't too familiar with the Tatsunoko characters, Capcom didn't think it was going to bring the game to the United States. Thankfully, the publisher realized that gamers aren't opposed to unfamiliar characters if the gameplay is good, and have ultimately decided to bring the game to America.
Hoping to appease the game's new audience, Capcom will be adding at least a few new characters, potentially those from a game franchise or some other property that is successful over here. But with nothing finalized, they couldn't bring the new characters to E3. Those who are already in place, however, are excellent: Ryu, Chun-Li, Alex, Morrigan, Batsu, Mega Man Volnutt, Roll, Soki, PTX-40A, Ken the Eagle, Jun the Swan, Casshan, Tekkaman, Polimar, Yatterman-1, Doronjo, Karas and G. Lightan.
The controls are lightning-quick and uber-responsive. Combos and special attacks are easy to pull off (for those of us that have prior versus or Street Fighter experience, of course). The tag system works great, load times are brief, and the graphics are some of the best Wii owners have ever seen. This could be one of the few games with hand-drawn visuals that have the potential to surpass, or at the very least compete with, the beautiful and breathtaking Muramasa: The Demon Blade.
Interestingly, Tatsunoko vs. Capcom does not use the six-button attack layout of Capcom's other fighting games. Instead, there are just four buttons: Strong, Medium, Weak and Assist (tag in help from your partner). Despite the loss of two buttons, the game plays very well. Most of the time, you'll barely notice those buttons aren't there.