previews\ Jul 15, 2008 at 8:00 pm

Tales of Symphonia: Dawn of the New World - WII - Preview

E3 2008 PreviewE3 2008 GameZone Previews

The Tales series has been one of the most popular for NAMCO Bandai, as they have been released across several different systems over the years. Now it looks like the series will be making its debut on the Nintendo Wii with Tales of Symphonia: Dawn of the New World. More of a spin-off than a proper sequel, Dawn of the New World offers a new storyline with some new characters, and an interesting new focus on capturing, leveling, and evolving monsters, similar to Pokemon. Dawn of the New World is gearing up to be a solid entry to the franchise, and should be worth a look for Wii owners and fans of the series.

The main character in Dawn of the New World is Emil, a character who is not a huge fan of Lloyd, the previous hero of the series. While the world seems to look kindly on Lloyd and see him as a savior of sorts, Emil only regards him as the man responsible for destroying his village and leaving him an orphan. Offering character support to Emil is Marta, a girl with a monster core, a special device that lets her capture and control monsters.

Although a Wii-exclusive game, Dawn of the New World is pretty sparse when it comes to use of the Wiimote. While it is possible to control your character by pointing at the screen, you’ll mostly use the nunchuck/Wiimote combo in a pretty traditional manner.

The game’s monster catching system is pretty complex, but the basics of it is that it involves utilizing elements and matching sub-elements correctly in order to give you better odds for catching monsters, of which there are 200 in all.

Like other Tales games, Dawn of the New World gives you the ability to have four players play through the real-time combat system offline.


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