Supreme Ruler 2010 - PC - Preview
E3 2003 - First Look
Take elements from the popular board game Risk, combine them with a turn-based strategy game and you have an inkling of what is in store for players in Supreme Ruler 2010.
The PC game, a release from Strategy First, was demonstrated at E3 in Los Angeles and GameZone.com was on hand to take a look.
The game takes place in the year 2010, a time when the major powers of the world have collapsed and economic and military factions are fighting for control of continents and regions. You will have to mine resources, build up your military and make a simple choice, either conquer or be conquered.
The game’s graphics are along the lines of a civ game and while the overall tone of the program is akin to Risk, or a military chess match, it is hard to pigeonhole this program. The game features a tight AI, and all units are based on real-world elements. The mapboards are also based on the real world and there is a progressive conquest ladder. For example, you may start in South Wales, Australia (the demonstrated scenario), but you will progress to the continent of Australia and then into the Southeast Asian region.
Other game features include 16-player scenarios for broad-based multiplayer action. If you thought the individual scenarios were tough, get 15 others players working in the turn-based arena and the potential for a wild and fun experience grows.
The sound was negligible in the build previewed.
The game is not stunning graphically, but does do a great job of conveying the feel and tone of the experience. The player interface seems easy to navigate and the game utilizes the point-and-click elements with most of the controls standard for the genre.
Supreme Ruler 2010 looks like an easy game on the surface, but what lies beneath the surface is an intellectual challenge that will give players who enjoy the challenge of world conquest a run for their region.
This game is slated for a January 2004 release.