Superman: The Man of Steel - XB - Preview
E3 2002 - First Look
Two Superman titles will be released by Infogrames, each based on two versions of Superman media, Superman: Shadow of the Apokolips for the PS2 and Superman: Man of Steel for the Xbox. Each will be a third-person action based game but will have completely unique storylines, features, and feel.
In this preview we will look at Superman: Man of Steel which is being developed by Circus Freaks Studios for the Xbox. In this version, based on the comic book, Superman faces “his greatest challenge ever!” (after all, what’s so fun about Superman facing the trials and tribulations of the market, carwash, or other routine activity?) and must once again save problem-plagued Metropolis. This time, the villain is Brainiac who has unleashed a robotic fury on Superman’s hometown. Superman must stop Brainiac and his army of robotic drones from building a Brainiac monolith and controlling Earth.
The arcade action of the game is similar to Superman: Shadow of the Apokolips (SOA) for the PS2, with various objectives needing to be completed to clear each environment. Several objectives can be raging at once, requiring Superman to decide which objective takes priority over the other. For example, a toppling building in the middle of downtown should be dealt with before pursuing a villain on the run. Missions will take you through Metropolis, Warworld, and outer space completing tasks such as chasing villains through asteroid belts, dismantling seemingly indestructible super-sized spaceships, and relocating buildings. Standing in your way are Metallo cyborgs, Bizarro, and an insanely huge Brainiac. You’ll want to play through this game as far as you can to unlock the Bizarro mode, which puts the player in control of Bizarro, Superman’s super-opposite, causing havoc around the world.
Unlike Superman: SOA, Superman: Man of Steel abandons the kiddie cartoon hero and features a bulkier, ripped Superman. Even in the games pre-Alpha phase, attention to graphics resulted in spectacular effects, particularly in Superman’s cape, which flows in the wind with all the fluidity of its real life counterpart, and the reflective properties of Metropolis’ glass window buildings, which shimmer and mirror objects with glorious realism. The overall magnitude of Metropolis is breathtaking as well, and being able to fly anyway through it seamlessly is fun in itself.
Look for Superman later this year.