SoulCalibur II - GC - Preview
E3 2003 - Hands On (GameCube)
Generating steam in the arcades and most recently in Japan, Soul Calibur 2 is promising to live up to the amazingly high standards to its predecessor, Soul Calibur. Like the original, Soul Calibur 2 will be a weapons-based fighter, and will feature characters old and new to the series, including a new character named Necrid designed by Spawn creator Todd McFarlane. In an added bonus, each console will feature a different exclusive hidden character. The PS2 version will feature Heihachi from the Tekken series, the X-Box version will feature Spawn, and the GameCube version will have Link from the Legend of Zelda series making a special guest appearance.
Upon playing it, I found Soul Calibur 2 to feature pretty much the same great gameplay of its predecessor with a few tweaks here and there. The combat system has been better balanced, making it so moves won’t eat up more of more life bar than they should, and the other all fighting system felt smoother and more sophisticated. The new characters (even Link) fit right in with the classic gang, which is still composed of most of the series favorites, like Voldo, Kilik and Nightmare. The game also features a plethora of extra modes, like Survival Mode, Team Battle Mode, and the all-new Weapon Master mode.
The original Soul Calibur is considered by some to be the best 3D fighting game ever made, and this August, it stands to be replaced by Soul Calibur 2.