previews\ Jun 2, 2009 at 8:00 pm

Silent Hill: Shattered Memories - WII - Preview

E3 2009 PreviewE3 2008 GameZone Previews

Less of a remake and more of a reimagining, Shattered Memories will follow the same basic premise of the original Silent Hill (a man searching for his missing daughter after a car accident), but offers completely new gameplay and environments. The Wii version will allow gamers to utilize the motion controls of the system, pointing the Wii remote at the screen in order to shine a flashlight and solve certain environmental puzzles like opening doors and so on.

One element of the game is the fact that the game will readjust the story elements according to how you play. Essentially creating a profile of your psychology and changing the game to reflect this dynamically, areas will be changed and characters will be added or removed from the experience depending on how you play the game.

Silent Hill: Shattered Memories screenshots

Another nice touch is that the game won’t empower the player too much, which is a common theme in the genre as titles like Resident Evil 5 give the players quite a bit of firepower. Shattered Memories is poised to place more emphasis on the “survival” element of survival horror, giving you less ammunition and requiring you to avoid combat as much as possible in order to survive. Creature will track you intelligently, requiring you to outthink and outsmart them as you play.

The gameplay demo had a distinct videotape feel to it, from the pause screen to the occasional tracking problem effects that would pop up every now and then. The developers stated that this element would be tied to the game’s storyline. The Wii version of the game was up and running at a solid framerate of 60 FPS, and looked extremely well.

Silent Hill: Shattered Memories is looking to be a nice reinvention for the franchise, and one that not only capitalizes on the Nintendo Wii’s strengths but also bring the survival horror genre as a whole back to its terrifying roots. Look for it this fall.


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