Shadow Ops: Red Mercury - PC - Preview
E3 2003 - First Look
Being the FPS fan that I am, I was like a kid in a candy store with a lot of the games that are going to be coming to both consoles and PC’s in the next year. I was really excited to see Shadow Ops for PC, and got to sit down with the developer and watch the first 10 minutes of the actual game in play. I can honestly say that I have never said “Wow” or “Gosh” that many times in 10 minutes before in my life.
The scene opened with troops dropping from a Blackhawk and into a Syrian terrorist camp. The visuals of bullet tracers and running enemies, explosions, and sounds that erupted as soon as the main player and his squad came under attack were almost real enough to be frightening … and they were all around. There were no shortages of rag doll effects in many of the games showcased at E3, but Shadow Ops actually almost took it to a new level using their own creativity and the UT2003 engine. When the player turned the first corner, a man of a rooftop assaulted him. A quick shot to the head and he tumbled down onto the top of a dumpster … then rolled down the slant and crumpled onto the ground. Detail in the physics were a top priority for the team, and it really showed with that and some other examples like a man being hung on a fire escape by his bootlaces after tripping off the roof when shot in the leg. Lights and many other objects will be fully destructible, and the squads were completely AI controlled and moved intelligently.