previews\ May 23, 2002 at 8:00 pm

Rise of Nations - PC - Preview

Rise of Nations gives you the history of the world in a short amount of time

From the creators of such games as Civilization II and Alpha Centauri comes the history of the world in an hour-long game.

Well, maybe more than an hour, but Big Huge Games (and Microsoft Game Studios) is banking on giving players a huge amount of game advancement in a short amount of time to sell its newest real-time strategy/civ game, Rise of Nations

Featuring the feel of turn-based games, this game moves quickly throughout the ages, does away with micromanagement of technologies and resources, and is rather option heavy.

"This game allows players to fully customize their experience," said Tim Train, vice president of development and operations for Big Huge Games. "Rise of Nations reduces micromanagement; resources never deplete. Once a resource is built, you don't have to worry about it."

There are 32 special resources built into the game (like horses, which can help advance a culture, and can be targeted by your enemies) and multiple victory conditions. Players can succeed through non-military as well as military options, the latter of which includes nuclear devastation. Of course, for the nonviolent, economic warfare can also reap you the rewards of mastery over the world.

This fast-paced program moves seamlessly, and quickly, from the Stone Age to the modern world.

The graphics of this game were very well done, and costuming is specific to each culture.

Rise of Nations is player friendly, requires some cerebral decision-making, and could well provide hours of fun - not only in that initial hour Big Huge Games predicts you will take to dominate the world, but in successive outings with a wide variety of victory conditions.

This game is slated for release in Spring 2003. 

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