previews\ Jun 4, 2009 at 8:00 pm

Red Steel 2 - WII - Preview

E3 2009 PreviewE3 2008 GameZone Previews

The original Red Steel was an early Wii game that showed a lot of promise early on, but didn’t quite deliver the Wii shooter experience that gamers where hoping for. Luckily, Ubisoft is developing a sequel that promises to revitalize the franchise, offering a new look, a new setting, and some much improved gameplay.

The original Red Steel presented gamers with a Yakuza inspired crime story, but the sequel’s setting seems to be vastly different from the original. You’ll play in a more western-samurai inspired setting, but the blend of gunplay and swords is back, albeit with some pretty nice improvements.

Red Steel 2 will support Wii MotionPlus, allowing the game to be much more accurate at registering attacks. You can swing your Wii remote softly in order to perform a regular attack, or you can swing it wider in order to do a more powerful attack, capable of knocking bits of armor off of your enemies and exposing them to your sword attacks.

Red Steel 2 Wii screenshots

The gun combat is also done nicely. You’re targeting reticule is a lot more responsive than in the previous game, and gamers should be able to pull off great shots with plenty of ease. Aside from combat, your character will also be able to perform a variety of other acrobatic moves, including running up textured walls and performing dodges against attacking enemies.

The game boasts a whole new look as well. Whereas the original Red Steel had a pretty traditional look to it, the sequel will feature a more stylized aesthetic, featuring an almost cel-shaded graphical style. The game runs very smoothly at 60 frames per second, and the end result is a great looking game that brings to mind games like Ubi’s own XIII.

Red Steel 2 is turning out to be a great sequel that capitalizes on the concepts that the first game tried to bring to the table, and should be one title that Wii owners won’t want to miss.

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