Ratchet & Clank: Going Commando - PS2 - Preview

E3 2003 - First Look

 

Old friends in different places were one of the recurring themes at the E3 in Los Angeles, and Sony Entertainment continued that trend with Ratchet & Clank: Going Commando, a PlayStation2 title.

 

In the first game in the series, Ratchet was portrayed as the reluctant hero, but much has changed in Going Commando. In the latest release, Ratchet actually embraces the role. Emboldened by the power of the first adventure, Ratchet hires on to find the virtual pet of a company. In exchange for its help, the company gives Ratchet the tools to become the hero gameplayers knew it to be.

 

For this title, Sony developers took some familiar elements from the first story, such as the humor and weapons, and moved them into a universe filled with more worlds, and more opportunities for adventure.

 

“There are more than 30 weapons and gadgets in this game,” said Blake Hennon, of Bragman Nyman Cafarelli – the public relations firm working the show for Sony. “It’s all about the weapons and gadgets.”

 

The graphical elements have been stepped up in this adventure. There are more polygons per character and the game runs a lot smoother than its predecessor. The game still boasts the bright and colorful graphics of the original. The player interface will be familiar to fans of the series, and the audio portion continues along the same lines as the previous incarnation.

 

The first Ratchet & Clank sold 1.8 million copies worldwide. With the new settings, new gadgetry and new challenges, Sony is hopeful this edition will equal that. The game does treadmill some familiar ground but overall should prove entertaining and enjoyable for the early look given at E3.

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