PAX East 2012: Transcripted preview

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You could argue that there is absolutely no shortage of twin stick shooters currently on the market. You could imagine my worries when Topware showed us an upcoming PC game called Transcripted and introduced it as a twin stick shooter. Since there are so many on the market, it's so easy to get lost in the crowd, meaning they had to do something innovative to spice up the twin stick shooter genre. Thankfully, Transcripted does indeed switch up the formula and delivers a unique take on the genre.

You play as a device inside the body whose main goal is to disrupt DNA groups of three or more elements that share the same color.

We were shown only a few levels from the game, but right from the get go, it was apparent that this looked to be an offspring of Geometry Wars and Zuma. Not only are you shooting at enemies and trying to dodge their bullets, you're also thinking. That's right, thinking! Transcripted tasks you with shooting enemies that drop color pellets. These can then be picked up and shot at a constantly revolving string of color pelettes. Your goal is to match three colors which will then erase them and add that to your level completion. Match enough and you can then move on to the next level.

Though it sounds fairly simple on paper, in reality it's quite a challenge. The earlier levels which I got to play were fairly tame, with only a few enemies on screen, but the later levels can get extremely hectic, which means you have to balance a good offense and be defensive by effectively dodging bullets, and at the same time play a puzzle game in the midst of all this chaos. There are also boss levels which mix up everything I just stated, but they also have you shooting away at a bigger enemy to eat away at its vital spots. Alkemi Labs did a great job with being able to balance all these things in such a confined area.

To help players, there will be quite an extensive skill tree, which we only were able to see a glimpse of, but will entail upgrading your health and offensive abilities. Trust me, you'll need all these things in order to survive.

What I also loved about the game was that despite its chaotic nature, the music throughout was completely soothing. It completely polarized what was happening on screen, but I loved it. If anything, it allowed me to actually have a relaxed mind and stay focused when playing through the levels, instead of getting distracted by loud techno music.

You can look forward to Transcripted coming to Steam later this year, but make sure to also go HERE and test out the prototype version of the game yourself.

Mike Splechta GameZone's Editor-in-Chief, retro game enthusiast, savior of kittens. Follow me @Michael_GZ
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