Neverwinter Nights - PC - Preview

First Look - E3 2002

 

Two years in the making and the time was well worth it.

 

BioWare, in conjunction with Infogrames, debuted Neverwinter Nights – a 3rd Edition Dungeons and Dragons rules role-playing game – at E3 2002 in Los Angeles. The game will blow fans of the genre completely away.

 

Not only are the animations exquisite, but the graphics are absolutely amazing, and shine with 64-bit texturing.

 

“The game’s graphics are right up there,” said Dr. Raymond Muzyka, Joint CEO of BioWare. “ We have all the bells and whistles you’d expect in a great-looking game.”

 

The game features seven main races, 100s of new character portraits, several hundred spells (all with incredible on-screen effects), dynamic lighting and a module editor that will enable players to not only create levels, but edit the story as well to create their own adventure.

 

As for playing the game itself, be prepared to spend a lot of time Muzyka stated he is in the third chapter of the game, and has put in 120 hours with a clean run through the game.

 

There are “tons of quests and subquests” and the gameboards are huge – roughly created on a 32x32 squares, with each square representing 10 kilometers. The camera will move in and around the units, zooming in to reveal incredible detail.

 

Muzyka acknowledged that the Baldur’s Gate series, also from his company, is dialogue heavy. Players won’t face that with Neverwinter Nights. Muzyka describes it as a cross between the BG series and Blizzard’s Diablo. There is a lot of action.

 

The player interface will be familiar to those who have trod the paths of Baldur’s Gate, and will still be simple enough to give newcomers immediate access to an enjoyable gaming experience.

 

Neverwinter Nights is slated for a June release.

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