Monster Bomber – NDS – Preview


E3 2006 First Look Preview

Monster Bomber is not your everyday puzzle game.
On the bottom screen you will notice four to five colored sections. These
sections are used to spawn circular blasts of those colors – the only form of
defense you have in this game. As weird, robotic enemies in through the top
screen, you have to consider their color and strike as quickly as possible.
Spawn a red circular blast to destroy the red robots; green for green, blue for
blue, etc.

That’s not all there is to it. Majesco compares
the game to Bust-A-Move because you can grab the blasts and launch them into the
air at any angle (touch the desired color, drag out the blast, hold it to
charge, and slide it upward to fire). However, if that’s the only thing you do,
you will never be a successful Monster Bomber player. To win, you’ve got to
perform combos. And to do that, you need to push enemies into each other,
creating an explosive chain reaction that’ll rack up points and send you to the
next level.


Monster Bomber Nintendo DS screenshots

Enemies are only sensitive to blasts of the same
color. Therefore you can push a red blast into a blue robot without destroying
it. The benefit: if launched forcefully enough (that is, if you dragged the
stylus and launched the blast as fast as possible), the blast will push the
enemy back a small amount.

Here’s the kicker: if I launch blue on red, and
there’s a blue robot behind it, both will be destroyed the second they connect.
The presence of the blue blast pushing the red robot into a blue robot links the
two together for a quick combo effect. If there are other blue robots within the
area when the elimination occurs, they too could become victims of your combo.

That’s all there is to it…for now. We’ll know
more as the game gets closer to its Q4 2006 release.


For All E3 2006 Previews