Mario vs. Donkey Kong 2: March of the Minis - NDS - Preview
E3 2006 First Look Preview
Mario has had a pretty lucrative career these past few years. From sports titles to party games, the world’s most popular plumber is like the Energizer bunny: he keeps going and going.
Mario Vs. DK 2: March of the Minis hits the DS with crazy new puzzles and a new control scheme. Miniature Marios are guided using the stylus. Push down on a mini and drag right to make the little plumber move in that direction. Drag left for the opposite effect. Pushing and dragging upward makes the mini(s) jump.
“Those are rather basic controls,” moans the naysayer. “Isn’t Mario supposed to be about more than that?”
Indeed. March of the Minis is not your average Mario game, thus its challenge and entertainment value are not redeemed from the same places. March of the Minis is somewhat of a strategy game where you have to direct the minis toward the goal. You might have to solve a puzzle along the way. It could involve picking up a specific item, or the pressing of a button or the pulling of a switch. Any element from the first game has the possibility to return for the sequel, along with the new content Nintendo has designed.
The graphics are cool but a little cutesy. I love Mario games so the mini Marios don’t bother me. In fact, a part of me sees them as an inside joke – it’d be hilarious if that’s where the original concept came from (having something to do with the development of baby Mario? You never know…).
Mario Vs. DK 2: March of the Minis is a slower-paced adventure. For the first time ever, players will be able to create their own levels, the thought of which has me dreaming of the groundbreaking possibilities.