previews\ May 27, 2002 at 8:00 pm

James Bond 007: NightFire - XB - Preview

E3 2002

The ladies are bound to look and desire; the men are merely envious. It might matter if you were anyone other than James Bond.

Two years in development, James Bond 007: Nightfire, from EA Games, is a completely original storyline. True, it has all the elements of a typical Bond game, high adventure, plenty of action and a plethora of locations, but this game has also bumped up the AI for an intriguing and challenging product.

The press release from EA states: "As Bond, players will operate in the high altitudes Austrian Alps and a zero-gravity space station as well as underwater in the South Pacific in order to defeat the evil criminal mastermind Rafael Drake, who is bent on ruling the world.

"NightFire will offer a deep and rich gameplay experience that will stay true to the Bond universe. The game is primarily seen through a fast-paced first person perspective, however will switch to a dynamic third person perspective to show off dramatic interactive moments. NightFire will feature a large variety of missions filled with furious action and stealth, gorgeous women, exotic locales, and sophisticated spy-craft gadgetry that Bond fans expect. The console versions will offer a whirlwind driving experience with exotic vehicles as well."

There are 10 exotic locations in the game and more than 20 single-player missions. But don’t expect this to be a straightforward first-person shooter game. This game relies on skill, not just shooting ability. And the game has an arcade feel, with bonus points awarded that can lead to secret items.  The gadgets can be upgraded, and the environments are interactive.

While the general gameplay has been upgraded, few improvements seem to have been made to the look of the game. The build demonstrated at E3 2002 in Los Angeles is reminiscent of previous Bond incarnations in terms of texturing and lighting. The game is polygon based and the animation is solid.

This program will be released on PlayStation2, Xbox, GameCube and PC in Winter 2002.

About The Author
In This Article
From Around The Web
blog comments powered by Disqus