Hunter: The Reckoning Wayward - PS2 - Preview
E3 2002 – First Look
One of the more underrated titles from last year’s crop of games was Hunter: The Reckoning. The game, based on a post-apocalyptic role-playing game created by White Wolf, combined non-stop action, excellent controls, and fluid animation for an addictive and violent experience. The latest incarnation for the Playstation 2, Hunter: The Reckoning Wayward, retains everything that made the first title enjoyable and takes it even further.
Taking place two years after the original, Wayward sees the cursed town of Ashcroft ridden with evil once again, lowering property value and population (of the living at least). It’s up to the Hunters, a special class of humans bestowed with supernatural powers, to slaughter the zombies, gargoyles, and other occult creatures and bring some peace to the citizens.
Wayward is non-linear, unlike its predecessor, meaning Hunters can jump from level to level at will, and will need to visit multiple levels to complete objectives at times. There are 22 levels which will each need to be visited at least twice in order to complete the game. A new Hunter, Joshua, joins the original four for Wayward. He’s described as the strong and silent type from the Wayward creed, but he’s commonly known to Hunter aficionados as insane for his propensity to sacrifice anything, including himself or friends, to accomplish his goals. New edges (Hunter special powers), new monsters, and new weapons add a lot to a game that was addictive even with its minor flaws.
The controls have been modified for the PS2 version, allowing more flexibility and control to make Hunters performing a little zombie ass-whoopin’ look like a playground bully at lunchtime. Combination attacks can now be interrupted and steered, rendering many of the undead to be just plain dead. And of course Hunters can still aim their weapons with the right thumbstick and move with the left thumbstick, the coolest feature of the series.
Hunter: The Reckoning Wayward comes to the PS2 in August of 2003.