Hunter: The Reckoning - Redeemer - XB - Preview
E3 2002 –First Look
The original Hunter game for home consoles, Hunter: The Reckoning, mixed post-apocalyptic destruction with Gothic environments for an action-oriented violent adventure. Filled with undead creatures, possessed statues, and a gigantic evil teddy bear, Hunter was an original title that left those who played it with sore thumbs and eccentric nightmares. The latest edition of the franchise, Hunter: Redeemer for the Xbox, promises a few new twists and more of the same fantastic action that made the original so much fun.
The most apparent new features of the game are the new playable characters. Remember the little girl from the first Hunter with the teddy bear? She’s back, and this time she doesn’t need Hunters to protect her from evil. Redeemer takes place twenty years after The Reckoning, and the little girl is all grown up and ready to slice and dice the undead on her own as one of the initial five playable characters. The developers at High Voltage Software also added six playable monster characters as bonuses for some entertaining zombie on zombie fighting! In the last game, built up characters would be lost after not continuing in multi-player. This year, characters can be saved to memory cards for revival or simple transportation to a friend’s house.
Also new to this version of Hunter are new weapons, new edges (Hunter superpowers), and new monsters. The combat system has been slightly altered to allow for more control over the Hunters, particularly during combination attacks. AI controlled non-player characters can also join the fight, meaning these simple humans aren’t just useless cowards cowering in the corner. The camera engine has also implemented a nifty non-obstructing system to allow for free movement and more decorative scenery. Chad Kent, Producer at High Voltage Software, even divulged the fact that a mini-boss may rival the zaniness of the vomiting teddy bear that was the hit of the first Hunter.
Hunter: Redeemer hits the Xbox in October of 2003.