FlatOut 2 - PS2 - Preview
E3 2006 Hands On Preview
If you enjoy the automotive-driven mayhem of the original FlatOut – the game that was a testament to road rash in the extreme and featured minigames that had you propelling drivers through the air toward targets – then you will likely enjoy the sequel in the series. Now, if you have never seen the original, then little will prepare you for the next title in the series.
FlatOut 2 is a continuation of the series, adding a few more minigames, but not changing much else, or so it would seem during the pre-E3 preview event Vivendi Universal Games recently held in San Francisco. The concept behind the second game is "more of everything – more tracks, more vehicles, more minigames and more fun," according to the dev team.
The game sports a career mode and single race, with six different environments, 34 vehicles for racing (and five for the minigames), 40 deformable parts on cars and seven characters to choose from as your ingame driver. Whereas the original FlatOut had six minigames, FlatOut 2 has 12 (four carry-overs from the original, all improved, and eight new games such as stone skipping – you are the stone – curling, royal flush and ring of fire).
Graphically the game looks similar to what the first one presented but the physics have undergone a bit of a change with the tracks being a little more forgiving in that you are not stopped as often as in the first game. The driver can also still be ejected but not as often.
The racing mechanics are stock and the controls were very responsive. The sound is on par with the first title, as well.
This is a game that is meant to tickle the funny bone with vehicular mayhem to the extreme. The situations are funny and rather entertaining.
The multiplatform title – available on the PC, PlayStation 2 and Xbox (and yes, there will be online support for the minigames) – will ship to retail in June.