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Dynasty Warriors:GUNDAM - PS3 - Preview

E3 2007 Preview

It’s no secret that the Dynasty Warriors franchise was growing tiresome on PlayStation 2. All you have to do is pick up the last four iterations and you’ll know that it was time for KOEI to move on. 

Little did we know that the move KOEI needed to make was easier than it appeared. The current generation’s power was no longer cutting it, but when the developer teamed up with Namco Bandai for a Gundam collaboration, they found that the series had new life in the next generation. Graphics alone weren’t the only thing to praise. In fact, as impressive as they are, they are second to the vastly improved gameplay. 

Case in point: if you loved Dynasty Warriors once, now is the time to come back to the series.

Dynasty Warriors: GUNDAM PlayStation 3 screenshots 

Uninhibited Action 

As commander of a Mobile Suit from the original Gundam series, I jumped into the game and began my journey of destruction. Dozens of enemy suits surrounded the area, with many more in the distance, and several more further away but appearing on my radar. The basic controls are the same as the other Dynasty Warriors games, but this time everything feels so much bigger and more powerful – and more in-depth. 

The increase in frame rate, the number of suits allowed on screen, and the larger and more varied environments have allowed the developers to create a much more immersive action game. Whereas before I’d describe Dynasty Warriors as a game of repetitive hack-n-slash action, the Gundam edition is closer to an arcade game: it’s polished, easy to jump into, and doesn’t suffer from the flaws that have given the genre a bad name. 

Certain Gundams have the ability to jump high into the air and hover for a short distance. You can attack immediately after landing, or use the technique to avoid enemies altogether. This is a first for the Dynasty Warriors series – the best its human warriors could do in past games was jump a few feet forward and attack.

Dynasty Warriors: GUNDAM PlayStation 3 screenshots 

The story mode is divided by character and is said to last anywhere from 45 minutes to an hour per character. The show floor was too loud to make out the music, but my ears did catch a few of the sound effects, which were excellent and came directly from the Gundam universe. 

No one buys a next-gen console for current-gen visuals, and that’s not something you have to worry about here. Dynasty Warriors:GUNDAM is positively gorgeous. The mobile suits look better than ever running on PS3 hardware. This is actually the first time I’ve played a Gundam game that caused me to stop for a second just to take in the sights. Enemies don’t mesh together or get lost in the background. They come rushing in large numbers, and each one stands out as a distinct unit. 

Making a trip to planet Earth this August, Dynasty Warriors:GUNDAM looks to revitalize an old franchise while breathing new life into the world of mobile suits.

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