Devil May Cry 4 - PS3 - Preview
E3 2007 Preview
Combos, soul-sucking, devils who might shed a tear – it’s just another day in the life of Dante, your neighborly demon-slaughtering anti-hero. He’s back with a similar arsenal of weapons, combos, and single-hit attacks as before, plus new ways of inflicting pain on the world’s second most gruesome creatures. (The first most gruesome are found in Resident Evil and Silent Hill.)
Devil May Cry 4’s mechanics appear to be the same as the last time we saw Dante with the addition of a user-controlled camera system. By pushing the right analog stick, players will be able to adjust the view on-the-fly, just as they did in the creepy and remarkable Dead Rising.
The worlds are noticeably bigger, more so in size than scope, but definitely on par with most of the upper-echelon titles in development for PlayStation 3. Dante looks fantastic on next-gen hardware, sporting more detail and realistic textures (hair, clothing, weapons, etc.) than were possible in his last adventure.
Combo moves will be partially based on the act of launching enemies into the air, the time in the game when they are most vulnerable to successive attacks. Swordplay and gunfire effects and animations are instantly recognizable – Dante may be a few years older but he’s not about to change his ways.
The lighting, coloring and art style follow the same dark path as before, but with more visual depth and a greater number of simultaneous characters that are being pushed onto the screen. Some enemies are larger, but before you get to any of those new challenges, the buildings will stand out for their beauty and for their gigantic size. Not all areas will accessible from the start. There may be a fence or some other obstacle preventing Dante from going where no demon hunter has gone before. But you can bet that the final game, due in stores before the end of the year, will be crawling with enemies and passageways – both hidden and obvious – around every corner.
Devil May Cry 4 is coming to Xbox 360, but its E3 demonstration was reserved for PlayStation 3. Based on the identical graphics of other next-gen titles in development (such as Assassin’s Creed, which is equally breathtaking on both consoles), you can be certain that Capcom is doing everything in its power to ensure the 360 edition is just as beautiful.