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E3 2013 Preview: New MOGA game controllers charge you up while you play and work with Windows Phone 8 too

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Posted by: Alex Faciane

In case you don’t know, Power-A has been in the licensed gaming accessories business for years, making cool-looking products that work better than most third party offerings. On that front, this year is more of the same solid stuff, with product line roll-outs featuring everything from Angry Birds to Star Trek to Call of Duty: Ghost. Everything’s very high-quality, and gels well with the style of whatever brand it is they’re licensing.

However, in the last few years, they’ve started making specialty video game controllers as well, like a PS3 controller that’s more similar in layout to an Xbox 360 controller, and a tournament-approved wired controller for Xbox 360 specifically designed for shooters like Call of Duty. These were all released to good reviews, and now, even more recently, they’ve followed these up with the MOGA line of controllers for Android devices.

Starting with the MOGA Pocket and later the MOGA Pro, these controllers are ergonomically pleasing and fully-featured, with nice springy triggers, and substantial buttons that feel good to press. Even their own custom-made MOGA SDK goes out to Android developers to ensure full compatibility, as well as a gameplay experience that feels much more akin to a console than a Facebook game, even at the much lower average price of games in the Android market.

Yesterday, we sat down with Power-A to take a look at the newest entry in the line, the MOGA Power Series controllers. These are even more comfortable, better-looking controllers that were redesigned from the ground up, based almost entirely around user feedback. Most notably, there was an overwhelming demand for something that wouldn’t drain the battery of their devices so fast, and so Power-A’s added the MOGA Boost feature to both their Pro and Pocket controllers, which is basically a high capacity battery pack that enables players to charge their phone while they play, oftentimes now leaving them with more battery life than they started with after an hour-long session.

They also now support single-device multiplayer gaming, which is great for linking your device a TV, as well as a force feedback feature, improved ergonomics and bluetooth tech, and the tooth that attaches the controller to the compatible device has been made slightly larger, so that even the largest cases can fit without having to be removed. The Power Series controllers can also automatically detect whether or not a game is fully MOGA-compatible, and will adjust accordingly on its own.

Finally, they’ve now added support for Windows Phone 8, with SDKs already in the hands of over 400 developers, and in light of recent iOS7 news, have even mentioned tentative plans for an Apple-compatible version of the device in the future.

These new MOGA Power Series controllers really look great and are absolutely a joy to use, and should be available for purchase very soon.

Tags: E3, E3 2013, Power A, MOGA

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