PAX East 2013: Marvel Heroes’ Brevik & Olebe chat up their improved MMO Action RPG
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GZ: A lot of people, even though it’s an MMO, like to solo these kinds of games. Is that something you’ll be able to do with Marvel Heroes?
David Brevik: Yeah, you don’t ever have to group up with anybody to do anything in the game. You can do all the story, you can play through the whole thing by yourself. The instances scale based on the number of people in them and the outdoor activities are just a dynamic social interaction. People come up and cooperative. You can choose to do the public events or you don’t have to, but there’s no reason that you can’t be out there just doing your own thing.
GZ: I remember back at New York Comic Con you mentioned that Brian Michael Bendis is doing the writing for Marvel Heroes, is that an ongoing process?
David Brevik: Yeah, we just talked to him two days ago. We’re still working with him, it’s going well. I’m really happy with the story, I think it’s going to be awesome. We have a nice animated intro. There’s about an hour worth of motion comics that play periodically through big quests or sometimes they set up villains.
GZ: So you’re coming up on launch, but that’s not really the end of the line is it?
David Brevik: The Marvel universe is really big and we’ve just scratched the surface. There’s lots of fun things we can do. Because it’s an MMO and this is really the beginning, we can keep adding to it, making it better and better, more and more content.
I’m really excited about that, it’s not something I’ve ever done before. When Diablo 2 came out we made the expansion but that was really it. We did some patches and things like that but for the most part that was the end of development. The idea of being able to build on something over a period of years is really compelling. We can really do some outrageous stuff. We’ve got some really great ideas that are going to make this very distinct.
GZ: It’s easy to court the Diablo fan to Marvel Heroes, but what about someone who doesn’t really like Diablo, what do you say to them?
David Brevik: Do you like Marvel? (laughs) You know, Marvel Ultimate Alliance is a great game that’s Diablo-like and used the Marvel heroes. When we’re making a game, there are lots of people that don’t like Diablo, but that’s okay. We’re not going to make a game that’s for everyone. The only thing I would say is that they really have nothing to lose by giving it a try. It’s free, download it, give it a try, if you don’t like it just delete it. You know? It’s not a big deal. But, give it a try, it only takes a few minutes.
GZ: There have been a lot of launch disasters in games lately, is that something you’ve had to consider?
David Brevik: That’s something I stay up at night shaking about. This is always my biggest fear. That said, we’ve been through this before, and I think that we’re more prepared now than we’ve ever been. We’re in the beta phase right now, we’re inviting thousands of people a week at this point. We’re going to have some really big tests to really stress our infrastructure and hopefully we won’t have any launch day issues.
GZ: So I have one more question on behalf of Lance Liebl, GameZone’s senior editor. He wanted me to ask, is Gambit going to be in the game?
David Brevik: (laughs) That is the number one requested character. I can say, his model is done and that’s all I can say!
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