Tony Hawk's Proving Ground - WII - Preview
E3 2007 Preview
The Tony Hawk franchise is alive and well and heading for yet another installment in the successful franchise.
Tony Hawk’s Proving Ground was one of the titles Activision showed off during a pre-E3 event held in Los Angeles. The game was started six months before Project 8 was completed and is much more open-ended than previous iterations in the series.
Customization and personalization are two of the tenets guiding the Neversoft development team, and Proving Ground carries that theme forward. Players will be allowed to create their own stories as a young and up-coming skater in Philadelphia. But Philadelphia is not the only location in this title. Other venues will be created from Baltimore and Washington, D.C.. The game is similar to Tony Hawk Underground in terms of its role-playing elements. The goals in the game have been beefed up quite a bit as well.
There are eight new mechanics to get along with Nail the Trick. Nail the Grab and Nail the Manual are part of the new moves, and you will be able to lock into the moves with the slow-motion, close frame that marked the last game.
The game also comes with a rigger system, which is akin to the park editor but not goal based.
With a video editing tool, and a non-linear one at that, Proving Ground is also poised to game strong use of that element in that players can submit videos to sponsors and also post them online.
With 10 different themes for skate lounges (players can build their own lounge and show off awards and unlockables received) and 12 arcade machines scattered throughout the world to allow players to access old games, Proving Ground is a robust title that should please fans of the franchise as well as newcomers to the phenomenon that is the Tony Hawk franchise.