Justice League Heroes - PS2 - Preview
E3 2006 Hands On Preview
Snowblind, the developers behind the much-acclaimed Baldur’s Gate: Dark Alliance, are looking to replicate the magic of that game with their next action-RPG. However, this time around, they are taking on the cream of DC Comic’s crop in Justice League Heroes. Featuring all the top-tier DC heroes, like Superman, Batman, The Flash, Green Lantern and so on, Justice League heroes will be more than a straight forward top-down brawler. Similar to X-Men Legends, you’ll be able to beef up your character’s moves and gain new abilities and attributes as you defeat enemies and you’ll be able to partake in multiplayer co-op where players will be able to switch out on the fly and start from any point in the game being played. Justice League Heroes is looking to do for DC’s Justice League what Legends has been able to do with Marvel’s X-Men, and given Snowblind’s pedigree, this should be one to keep an eye on.
The preview build available at Warner Interactive’s meeting room at E3 had a stage where you could play as The Flash and the Green Lantern. The player could control one of these players at a time, while the AI would take over for the other one. You could also take over for either character whenever you’d choose, switching on the fly between the two.
The characters also had some great moves that nicely echoed the comics. The Green Lantern used his power ring to manifest hammers and create a shield to block enemy attacks, and The Flash could throw lightning fast punches and zip across the game field to get the drop on another foe.
The preview build played quite smoothly, with destructible environments and clean graphics. The team AI felt a little spotty (the other characters would just stand there and get attacked without fighting, and as a result they’d die off way too quickly), but there is still some time to work on this before the game ships this fall.