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Real Time Conflict: Shogun Empires - NDS - Preview


Posted by: jkdmedia

Since the Nintendo DS’s release, I’ve said that one genre is perfect for the platform. I said that once this genre makes its way to the platform, no one would ever want to go back to what they’re used to.

I was referring to real-time strategy games. That genre is begging for a touch screen. On the PC you’ve got to use the same old cumbersome mouse to change the camera, draw over your units, etc.

Shogun Warrior: Real Time Conflict is the first RTS to take advantage of Nintendo’s innovative alternative. Units may be selected, formed and directed by pressing, holding, and dragging the stylus. Thumbs and thumbnails work too, but don’t count on them to be as reliable.

In the preview edition, top-screen units were the fighting polygon models; the bottom-screen units were 2D and didn’t have much to them. The opposite will occur if necessary for the gameplay (sometimes it believes that your attacks would be more effective if the second screen were to utilize it both graphically and interactively). Multiple moves/selections can be made per turn, but the number is not infinite. Hence this being a strategy game.

There’s a lot more to it than that though. Obviously you have to take into account the enemy and how he or she works. Shogun Warrior has all the bells and whistles of a PC real-time strategy game, and the new stylus controls are excellent. You can scroll over (push down on the screen and draw toward a corner until the desired units are selected) your teammates to select them No matter what I’ll play the game just for that feature. I wouldn’t buy a game for it, and once it becomes commonplace in the industry it won’t matter. Until then Shogun is getting my portable attention.

The graphics don’t look too spectacular at this stage in development, but its dual screen capabilities are a moderately impressive spectacle. Having the screens change perspective from 2D to 3D…that can’t be an easy one. Both can’t be 3D at the same time (the Nintendo DS’s processor can’t handle it), and while they could both be 2D, they rarely are.

The jury’s out on this one and won’t be back for some time, but my preliminary reaction was a good one. This’ll be a strategy game to watch for when it’s released later this year.


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