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Korea: Forgotten Conflict - PC - Preview

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Posted by: jkdmedia

If there’s one conflict that’s been somewhat neglected by video games, it’s been the Korean War.  However, with the current insurgence of war games (particularly WWII), it’s no wonder that someone has stepped up to the plate to put out a game based on the Korean conflict in the 1950s.  From Cenega comes Korea: Forgotten Conflict, an RTS game set in the Korean War. 

 

You take control of a small group of soldiers, each with a certain specialization (ranger, medic, sniper, and so on).  It’s your job to guide these soldiers through their missions, which range from blowing up dams and stealing enemy airplanes to freeing captured agents.  While there are a few problems that need some tending before the game’s release, Korea: Forgotten Conflict is shaping up to be a great RTS that sheds light on this once neglected war.

 

The most noticeable thing about Korea: Forgotten Conflict is the sweet graphics.  The characters look and move realistically, and the environments are incredible, especially for an Alpha build.  The buildings have realistic textures and cast dynamic shadows.  If your PC can handle it, turn on antialiasing and high quality shadows for a real visual treat.

 

The music in Korea: Forgotten Conflict is not too shabby either.  While there were no voices in the Alpha build, the sound effects were pretty good, and the music had a nice marching beat to it, like a war film from the 60's.

 

The gameplay promises to be varied and interesting.  Your squad can take control of vehicles, move under the cover of shadows in order to take out bad guys covertly, move enemy bodies around to detection.  You also have access to various different types of weapons from the era, like M1 Garlands and Colt 45s, and even throwing knifes to take out an enemy in secret from afar.

 

While all these elements are great, the game does have some problems, namely the nasty control scheme.  The control scheme in the Alpha build is very awkward; it’s unnecessarily difficult to move all of your units around, because you can only move one at a time and they move very slowly.  Plus, there is no way to center the camera over one of your units, so if one happens to get lost in the wilderness, you’d basically have to scour the whole playing field to find them.  Plus, sometimes the game won’t allow you to shoot certain enemies since they’re “out of range”, even if the enemy is smack dab in front of you, firing away like nobody’s business.  This is especially a pain if you guide your troops to an enemy military post and are then unable to kill anyone.

 

While these may seem like huge problems, bear in mind that this preview is based on an Alpha build and Cenega still has a few months to clean up these faults.  If they do, then war strategy fans should find a great RTS with tons of interactive environments, beautiful graphics, and cool gameplay elements.

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