Guild Wars - PC - Preview
E3 2003 - First Look
A fundamental element of online role-playing games is the interaction between characters. Not just in a cooperative quest mode, but in combination against other players.
The skills you possess in regards to both will get a strong workout in the fantasy world of Guild Wars, a PC program from Arena.net and NCSoft, demonstrated at E3 and slated for release in the second half of 2004.
The game does have a solid pedigree. The developers behind the game are the same that were behind such games as Starcraft, Warcraft and the Diablo series.
And for fans of online gaming, here is the best part of all – current plans call for no monthly fee for play in North America. Content will evolve as the game ages but the downloads will be streaming with no server downtimes for content updates.
Other game features include three character classes (for now), multiple professions, unique skills (which must be employed cooperatively for complete quests), an evolving persistent game world, missions that are geared to be completed in an hour, a continuous tournament element, and advanced mob AI in which the monsters can use strategies against you.
The game will also have in-built guild forum for communication with your clan.
The player interface seemed to be typical for the class and style of game, allowing players to jump into the fray quickly and without a lot of back training. The look of the game was very attractive with lush, richly textured graphical elements. The animation was superb. The sound of the game seems on a par with others in the genre.
The game definitely has substance and challenge, and could well find a solid niche among players seeking a solid allegiance experience in a game where choosing the right skills for the job at hand, and working in concert with other players in paramount. The name of the game may be an understatement of the depth of the gameplay, but that notwithstanding, this program promises action and adventure on a constant basis.