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Torchlight II Walkthrough

GameZone brings you the comprehensive guide on Torchlight II, from how to build your pets and characters to taking down bosses, our guide covers every aspect of the game and it's play. Get Addicted!

TORCHLIGHT II

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PAGE 1

ACT-I Main

 
 

ACT-I Side

 
 

PAGE 2

 
ACT-II Main

The Eve of War
Lair of the Manticore
Artifice of Evil
Meet the Djinni
The Djinni's First Task
The Djinni's Next Task
The Djinni's Final Task
Breaking the Siege
On to Grunnheim
 
ACT-II Side
 
A High Value Target
Tower of the Moon
Embercraft Repair
One Man's Trash
The Missing Zeraphi
Shadow of the Skara
A Shattered Visage Lies
Secret of the Ezrohir
Robot Parts
The Brave Ones
 

PAGE 3

 
ACT-III Main
 
The Alchemist's Rage
Some Assembly Required
The Cave In
The Sundered Battlefield
Enter the Emberworks
The Power Source
Pass Through the Gate
Into the Dark
The Heart of the World
 
ACT-III Side
 
The Blue Boletus
The Wraithring
The Locket


WALKTHROUGH

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ACT-I Main

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Warn the Estherians

Quest Briefing:
I think this is as far as I can go. You should carry on to the Estherian Enclave, but you're on your own.
Warn them that the Alchemist destroyed Torchlight, and is headed their way. He may be there already...
 
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You should be able to see a star marker on your mini map. There is no main map and this is all you will be able to see thru the game. You have two more modes of map which show when you hit M. Your order of business is very simple - head towards the start marker and kill anything in your way whilst looting like a maniac. Head out of the camp here by going across the bridge to the right side. You'll come across your first enemies very very soon - some Ratlins. Kill them and keep going, you will also come across your first chests and loots so take everything. Since we're in the beginning, you will also level up really quickly so jsut head into your skills and points menus and distribute all of your points. Near the end where the star marker is, you will see a caravan with some guards defending it.
 
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One of them asks for your help, just kill all of the creatures and talk to him to get a reward.
 
As you go ahead, there's a lane to the right, take it and you will find a GOLDEN CHEST here which is locked, you'll get a key later so for now just remember it's location -
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Next, head to the exit of this area and you will come into the Esterian Enclave. Speak to the Eldrayn -
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There's a lot of stuff to do here too, a couple of merchants and a fishing hole.

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Protect the Guardian!

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Quest Briefing:
Commander Vale believes that the Alchemist might attack the Wellspring Temple, In an attempt to reach the Guardian of Water... for what nefarious purpose I am afraid to speculate. There has been no word from either Vale, or the Guardian.
 
Scout the Wellspring Temple, and determine if the guardian of Water is in any danger. As you head to the exit, you'll come across a Vanquisher Scout who has a quest for you, this will be covered in the ACT-I side missions below the main missions part here. Once you are done here, go out to the Temple Steppes area. You'll face Skeletal Warriors among other things. You will also come across a LICH GRAVE. If you disturb it Kekrod comes out. Kill it and take the enormous loot he leaves behind -
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Towards the right side of this place you will meet a woman near the entrance of The Corrupted Crypt who gives you The Scroll of Anom-Irek Quest. As you go to the star marker of the man quest, you'll come to the entrance of the TEMPLE STEPPS -
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You'll come across new enemies here like the Runewalkers and Flwalkers among many others. The Warmakers are especially notorious. Whenever you come across a Warmaker, be very careful, concentrate on taking out their shields with powerful strikes first as soon as you see them. In this area you will also come across a BITTERSPRITE -
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After you kill it, it drops a GOLDEN KEY for a Golden Chest - so you can use this on any locked golden chest you came across earlier or might come across in the future. You will then enter SKULL HOLLOW as you go further inside -
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Here you will come across a sarcophagus of sorts -
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As you keep killing the monsters which spawn around it, more spawn which are more powerful than the last ones. This keeps happening for a few turns and after you kill everything, there's some great loot for you. As you go to the right, you'll come across a SHADY CHARACTER who gives you the Bring Out Your Dead Quest. Continue to the right from here and you go thru an arch and if you are lucky, you might come across a PHASE BEAST somewhere around here -
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If you kill it, a Phase Portal opens up -
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Go thru the portal to get into a Phase Beast Challenge. There are various types of challenges. I got the one where you need to kill a Nethermancer first and then use a poison jar to close some spider nests which spawn around you. You will literally fight hundreds of spiders and they swarm you. Take some poison from the jar each time and go to a nest and close it. To avoid the spiders, stay away from the jar and let them come close to you, then run to the Jar. You'll win the challenge once you close all the nests and kill all the spiders.
 
Next, you will come into The Beast Warrens once you come out on top. Here you can complete The Warbeast Armory side quest. Finally, you will reach Wellspring Approach and then come to the entrance of the Wellspring Temple. Note that you need to be at least on level 10 to be able to get thru the place so if you are not yet on that level, complete some side quests and come back later.
 
Wellsprings Temple
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The first floor is a small place and you will find some stairs in the end leading to a lower area. After you enter the lower area, you will face the Spar'dum. A unique monster which uses magic and teleports around you -
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Once you kill it, you will reach the ethereal maze if you go down. The maze has three lever points. At each point there are two levers which change the locations of the blue boxes. Go around these three places and change them to be able to open a path to the left area where you find a chest. In essence, once you solve the maze, you will not be able to go into the left side area. You will need to use a portal scroll to head back to the Temple Stepps and then retrace your path back here and then go to the left area. After that, head up and to the next place. You might come across a named enemy - Kezanthak. There's still a long way to go but in the end you'll come to a place leading you to GENERAL GRELL-
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Move inside a bit and face the monster -
 
General Grell
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Grell is mostly a melee type so if you have ranged attacks then he goes down easy. Also, try not to spend too much time close to him even if you are a melee fighter. Move away and come back after healing or recovering mana. After you kill Grell, loot everything around here and speak to Commander Vale and the Guardian of Water -
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Regroup at the Enclave

 
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Quest Briefing:
Meet Vale at the Enclave.
 
Just get back to the Estherian Enclave and talk to Vale

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Trail of the Grand Regent

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Quest Briefing:
While Vale tries to gather supplies, you should head to Crows Pass and then to the Frosted Hills so that you can try to catch up to the Grand Regent before he enters the temple.
 
The path to Crow's Pass is to the top of the enclave -
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Explore as much of Crow's Pass as you can. In the right top end of Crow's Pass you will come across some named enemies and in front of a dungeon named WIDOW'S VEIL, you see a woman asking for help - here you get the "Little Lost Ones" quest. The main quest end is nearby to the left. Keep going towards the marker and you should meet up with Elder Valin. Talk to him to complete the quest.
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The Ember Keys

 
Valin gives you this quest as soon as you complete the last one.
 
Quest Briefing:
You need to find two Ember keys so that Valin can enter Watchweld in the old Estherian Refuge. Now, enter The Frosted Hills. There's a lot to do here - a lot to loot, a lot to kill and a lot to accomplish...
 
The Frosted Hills is really a very very large place with multiple dungeons. Make sure you explore every nook and corner of this area - this is going to be very important for your character. There's a waypoint a few paces from the entrance so you can come back here anytime you want to. As you go to the right you'll come to Wicker Grove where you might fight a named skeleton general - Earthcrusher -
0
 
Further to the right you'll come across some netherlings. Kill them and interact with the Estherian nearby. A sacrifice ceremony takes place summoning the Nether Brute -
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Keep going to the right and up and you'll come across a caravan - help them to get a reward -
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After you help them, talk to Lord Taldimut nearby and he gives you The Zeraphi Envoy side quest. As you progress straight above the caravan, you'll come across another person in front of the Icedeep Cavers -
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Go left from here and you come across a Captured Estherian. Help him for a reward. There are more named enemies in this region. You'll come into the Estherian Refuge soon. Keep going and to the left side after a bit of walk is the Silver's Camp. Go inside the camp and kill everyone. Use the Flammable Lanterns on the huts to set them on fire -
600
 
In the center of this place is a Captured Estherian who mentions more prisoners inside the camp. Go to the entrance which is just in front of the burning hut in the middle and go in to come to the Slaver's Stockade -
600
 
As you come in, you'll face the Bandit Kings. Kill Kidrik the Mauler and he drops the first Ember Key -
600
 
You can go further inside the stockade and rescue all of the prisoners one of who is Malo -
600
 
Rescue Malo - he's a master enchanter. He'll be there when you get back to the Estherian Enclave. That's one key found. Also, you might come across another Bittersprite which gives you a Golden Key -
600
 
Enter the main area of the Emberscratch Minehead -
600
 
You'll find the Golden Chest in the beginning -
600
 
Keep going all the way in and to the entrance of the mines and continue inside -
600
 
The mines area is always blocked by rubble. Just click on the Powdered Kegs to blast your way thru the rubble. The mines area is a large labyrinth and you'll come across three Goblin Foremen, each of whom drop special items. If you go to the end of the mine (which will presumably take a ton of time), you come to King Pogg -
600
 
Kill Pogg to get the Keys - he's a frost user so it's wise to attack him from behind or from a distance if you can. Pogg is one tough customer. Try not to get caught in his large swings - he has a large area of reach in front of him. Pick up the Ember Keys after you kill him -
600
 
There should be a lot to explore inside the mines so try to go around each area to make sure you don't miss anything. Once you come out, head to the location of the two keyholes -
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Place the two keys here and head into the portal which leads to the Temple.
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Mission of Mercy
 
This mission begins directly after you complete the last mission. After you place the two keys in the slots, the portal to the temple opens up -
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Enter the temple -
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This place looks great and is very linear. The paths rarely branch and are all straight. You'll face a ton of Nether Realm creatures. If you go to the right and then down, you will come across a named enemy -
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Keep continuing to the left where you will come across two Blood Monkeys which are named. I have no idea why they're here though.... just step in thru the stairs -
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Move to the right and go down and you'll come Korubil a unique enemy -
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Go to the right end and continue towards the top on the narrow path and you will find a secret room -
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Kill the named enemy here and go back. Then go back a bit and downwards where you come to the Facegrinder -
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The Facegrinder is a bit hard to kill if you plant yourself in one place. You might also come across an enchanter here. In the end you will reach the area leading to the Grand Regent -
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The Grand Regent
 
This is the big boss battle which will end ACT-I so you should have an idea as to how bad it's going to get. Try to stock up on the health potions if you have'nt already and re-check your equipment, buy stuff if you need to and go in only if you are prepared for a long and hard battle -
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Go thru the blue portal to the right -
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Here comes the Regent -
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Stay away from the Regent as long as possible. First kill everything else in the area while moving around the center. After everything is dead, unleash a series of powerful attacks on the regent. Go back if you can't keep up with him or are taking too much damage - try to revive your health and mana and then get back to work. This guy has a lot of health. After you kill him, move around the circle again and you'll meet the Guardian of the Wild -
22 28 04

Step in thru the portal...
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Return to the Enclave

Onward to Zephyresh

 
Talk to the guardian and go back to the enclave thru the portal here. Then speak to the commander who asks you to talk to the railmaster when you are ready. If you have nothing else to do, just go ahead and talk to the master to get to Zephyresh -
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ACT-I Side

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The Warbeast Armory

 
You will meet A Vanquisher Scout in the Estherian Enclave who gives you this quest.
 
Quest Briefing:
If you are going out to the Temple Steppes, I could use your help. The Strumbeorn have set up a makeshift smithy here, and they have two Blacksmits making suits of armor for wild warbeasts they've captured.
 
These Strumbeorn seem to be working from the schematics, but they keep them under lock and key. Do you think you mght be able to get in there and grab the Armor Schematics?
 
Head out to the Temple Stepps where you will continue this quest. Once you are in the Beast Warrens area, go to the star marker and you will face a few beasts here like the Blackclaw and Stennbrun amongst others. Kill all of them and loot the chest to gain the schematics -
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The Scroll of Anom-Irek

 
A woman standing outside The Corrupted Crypt gives you this quest.
Level 4-5
 
Quest Briefing:
Grand Regent Eldrayn wants someone to recover the Scroll of Anom-Irek stored in the crypt here. The Strumbeorn have already entered the crypt, and I have been unable to enter it. Can I ask you to attempt to retrieve the scroll?
 
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Head into the crypt where you'll find and fight all kinds of undead and dead. Bleak Spirits, Zombies, Vile Gnashers, Pale Shamblers, 
 
If you go to the right edge of the path here, you should find Fondo the Master -
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Fondo is an Enchanter and you can make good use of him. In the other side of the dungeon you will come across named enemies which are tougher than the usual ones like - Balkh'gul. As you come to the end of this place, you'll find a lever, pull it and kill everything inside and continue on your path -
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As you keep going, you'll come to an entrance leading to the FALLEN GUARDIAN. Head inside and somewhere in this part you will come across a FALLEN GUARDIAN -
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Kill it and it will drop the Scroll as a part of the loot. Take the scroll back outside to end this -
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Bring Out Your Dead

 
This quest is give to you by a Shady Character in the Skull Hollows area of the Temple Steppes. 
 
Quest Briefing:
I got a proposition for you... a little 'I scratch my back, you scratch' yours' kind of a thing. There's a Rosemortis inside the Bone Gallery here which is guarded by the biggest Monstrosity I have ever seen! You'll have to convince the Estherian Spirits to open the Ghost Chains and then get Rosemortis away from that monster.
 
Go to the crypt to the left and disturb it. Kill everything that rises and the door opens up for you. Enter the Bone Gallery now -
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The Bone Gallery is a large dungeon filled with all kinds of skeletons. There's no special loot here but there are a few Named Enemies. You will come across several doors which you can open by clicking on them. First, as soon as you enter the place, go to the left side to the end and go below to Mordrox -
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Here, you will come to a portal -
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Disturb the mysterious skeleton on the throne nearby and kill everything that shows and in a while, you will face Mordrox -
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He ain't that tough but staying away from him does help. If you are a melee fighter then you might have a little trouble if you have not leveled up properly so be careful. Mordrox drops great loot after he's dead. Take the loot and go back to the surface and speak to the shady character to end the mission.

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Ghosts of Plunder Cove

 
In the left bottom side of The Temple Stepps, you will come across a Fishermans Lamp. Hit it to make it glow and a ghost appears on a small boat -
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Quest Briefing:
Olwin was betrayed by his companions and Captain Willy. You need to take revenge for him in Plunder Cove.
 
As soon as you stop talking to Olwin, a portal to Plunder Cove opens up nearby -
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Go into Plunder Cove and look above to find the body of Chester Copperpot and the other eye of one eyed Willy. You'll probably fight some named monsters on your way in. The path is very long and treacherous. Just keep going and in the end you will come to One-Eyed Willy, kill him and take his stuff - 
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A portal opens nearby leading back to the surface.

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Little Lost Ones

 
This quest is given to you by Bellethe who is standing infront of Widow's Vale in the right top side of Crow's Pass.
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The Veil is filled with all kinds of spiders - as you might have guessed from the name. There are also a few named spiders which boost your renowned status, like the Earth Lord -
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There's only one path to follow. In the end you come across the Winter Widow -
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This spider is tough so try to keep your distance and wear any kind of Ice Armor you have so that the effects of frost are decreased. It also uses acid spray so try to attack it from the back if you can. Past where you fight the Widow, you'll find Finnas, talk to him and return to Bellethe.

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The Zeraphi Envoy

 
As you go thru the Frosted Hills, you'll come across a Zeraphi Envoy which is headed by Lord Taldimut -
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Quest Briefing:
Search the Frosted Hills for - Crest of Pools, Crest of Rivers, and Crest of Tides.
 
You'll come across all three crests inside some domes - you need to open the gates and then a chest inside them to get the crest -
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In the area to the bottom right of the Emberscratch Mines -
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Get back to the Ambassador for your reward.
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The Lost Key

 
The Zeraphi Ambassador gives you this quest after you complete the last one. This is very short and simple. Just head into the location of the Wispering Caves which is nearby -
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You ought to be able to find the LOST KEY inside -
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You will also face the Shadebreaker -
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That's about it. Just get back to the convoy and return the gear which you found.

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Taking Notes

 
Just above where you meet the Zeraphi Ambassidor, you come to a dungeon called Icedeep Caverns. Speak to the scholar outside to get this quest -
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Quest Briefing:
This is the Alchemist's lair. I have found one of his journals just at the entrance. Finding the rest of the journals will help in stopping him.
 
Head into the caves -
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You'll be facing a few named enemies inside, so be very careful while moving around -
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Go towards the left. In this area you face new enemies called Clavenhoofs which are really tough and each of them can take you out if you don't pay attention -
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Keep going and you will come to the entrance of Chillhoof -
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The entrance is not easily found and you will have to move around a lot and kill a lot of enemies before you can get here. You will face two named enemies in here. One is normal and the other is Chillhoof -
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Try to move around a lot to avoid getting cluster screwed. Try to isolate each enemy and take them on one by one. After you kill the first set of enemies, Chillhoof shows up. It will freeze you so try to put on some freeze armor or something like that. Also, don't stay directly in front of Chillhoof or you'll get slowed and then attacked upon. If you move around enough, you will be okay. Once you kill it, read all the three notes around here and get out thru the portal -
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Tigger
RedMan Avid, excessive, convoluted, harcore, intrinsic, addicted gamer who only plays games... believe me, there cannot be a better description of me than that.... (I'd probably take that onto my gravestone)
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