Three things we’re looking for in Bethesda’s DOOM reboot

We want to be horrified and we want to be challenged. Bring it on Bethesda

As quickly as the teaser game, it seems that we’ve all but forgotten about the upcoming DOOM reveal at E3. Considering how many people are hoping for the next entry in the Fallout franchise, it’s not difficult to understand why. With that being said, I can garuantee you that there are those of us out there eagerly looking forward to DOOM.

There are dozens of us, I tell you. Dozens!

Regardless, let’s talk about the three things we’re looking for in the game:

Continue what Wolfenstein: The New Order did so well

While Wolfenstein: The New Order was developed by Machine Games, id Software can still use what worked to make the classic franchise perform so well in the modern era of first-person shooters. The mixture of classic level exploration with stealth tactics helped lead to a refreshing change of pace from the tried and true formula of walking down hallways between set-pieces. You could argue that this formula start to grow a big wary with the release of The Old Blood, but the game’s narrative didn’t entirely help much either.

DOOM doesn’t have a narrative. Sure, there’s a semblance of a story involving hellspawn and saving humanity from being overrun by demons, but at the end of the day it’s about killing things with lots of guns. This brings me to my next point…

ULTRAVIOLENCE

If the popularity of the Brutal DOOM mod has taught us anything, it’s that an incredibly bloody and over-the-top violent version of DOOM is still super popular. Killing demons, imps, and hellish creatures isn’t enough. We need to see their guts and entrails spilling everywhere. We need to see our screens drip with their blood. We need to rip their hearts out and feed it down their throats. We need to kick ass and chew bubble gum, except we’re all out of gum.

Oh, sorry, that’s the wrong game.

Kick My Ass And Call Me A Chicken

Dark Souls and Bloodbourne have shown that gamers crave a challenging experience. This isn’t a situation where we’ll be looking to have our hands held; we want to be battle tested. Instead of scaring players via creepy corridors and moody environments, how about id frightens them with larger than life behemoths racing you down as you desperately search for ammunition?  Let the omniscient horrors that lurk in each labyrinth of a level scare our pants off instead of, you know, fulfilling a horror movie cliché with enemies that jump out of every corner.

What are you looking for in the next installment in the DOOM franchise? Are you even looking forward to it? We know most of you wouldl much rather explore a nuclear wasteland, but I can't be the only one excited about the return of the FPS genre's marquee title, right?