Silicon Knights Ditches Unreal Engine 3

Sources tell AMN Xbox 360 that Silicon Knights – the developer behind Eternal Darkness: Sanity’s Requiem and Metal Gear Solid: The Twin Snakes – is ditching the Unreal Engine 3 for its upcoming Xbox 360-exclusive title, Too Human, in favor of coding its own engine, on account that the Unreal Engine does not work well with the Xbox 360 hardware.

Unfortunately, our sources were unable to reveal whether or not the new Too Human engine is being built ground-up or if it still uses some elements of the Unreal Engine.

This is not the first we have heard in regards to developers having trouble developing software using the Unreal Engine 3. For months now, we have heard stories that the engine is not easy to work with and is very buggy.

The Unreal Engine 3 has become a popular choice for many next-generation projects, including Epic Games’ upcoming third-person shooter, Gears of War. Other titles running on the engine include Huxley, Unreal Tournament 2007, Mass Effect and over 25 other unreleased titles. Over 30 different game developers and publishers have licensed the engine for their own projects.

Too Human is set to release during spring 2007. It is not known what effect this will have on the game’s release date.

AMN contacted Silicon Knights for comment on this story but was told, “We don’t comment on rumors of this nature.”

Too Human is a third-person action RPG, overflowing with a deep storyline rooted in Norse mythology. AMN went hands-on with the title at E3 2006. You can read our full write-up on the game here. We will have more on the title as it becomes available. Stay tuned.