Resident Evil: Revelations Walkthrough

Resident Evil: Revelations Logo - 1052832
GameZone brings you the complete guide on Resident Evil: Revelation. Revelations follows up from the previous Residnt Evil games - albeit fighting a terrorist group - Veltro who are bound to release a deadly virus which would infect a fifth of the world and destroy the rest of it in the process...
 

Resident Evil Revelations

 
The Story...
Ep4 - A Nightmare Revisited 

Cont  on Page 2...

Ep5 - Secrets Uncovered
Ep6 - Cat and Mouse
Ep7 - The Regia Solis
Ep8 - All on the Line

Cont on Page 3...

Ep9 - No Exit
Ep10 - Tangled Webs
Ep11 - Revelations
Ep12 - The Queen is Dead

.
General Tips

 
This game is trademark Resident Evil albeit, the games have been softening over the years...
 
If you played any of th first resident evils, then you'll know what difficulty in a game means. You never had enough ammo - in fact sometimes your situation would be so screwed up that you'd often re-start the current mission oe worse you might want to go back a few missions - it was a process of learning where you just could not repeat the same mistakes again - and sometimes even that would not be enough. You were given limited "ribbons" to save the game and it would often get so bad that if you saved little too much and die later on, you'd have to re-play hours of the game again...
 
But realizing that gamers have been going soft over the years, they have been bringing down the difficulty of games with more autosaves, more ammo and reduced difficulty...
 
But even after all that you'll notice how Resident Evil games out-shine many other survival horror games (imho RE is the greatest and an irreplaceable gem amongst all survival horrors - which really don't do justice to the "survival" element of the game.
 
-- Always use your weakest guns first except when you are fighting against large enemies or level-bosses.
 
-- The above point being said, it's not use to use handguns on an enemy the size of six football players. So you need to improvise - be wise!
 
-- Always remember where a locked door was and when you get the key to it, then go back and you'll find something great behind it...
 
-- Remember the path you took since you'll definitely backtrack entire areas in the game.
 
-- Keep referring the main map so that you can plot your course to the current destination.
 
-- Use the Herb wisely. Don't use one as soon as you get a scratch - use it when you are about to get killed with the next hit.
 
-- Keep changing the parts on the guns you are using routinely depending on the gun you are going to use the most.
 
-- Always check behind every nook and cranny of every little hole in the game..
 
-- Keep using your Genesis like crazy - keep looking thru it to check for items around you.

.
Combat

 
-- Never get close to any enemy even if it is dazed, just shoot it's vulnerable spots...
 
-- Always aim for the head - nuff said!!!
 
-- When against a group of enemies use grenades...
 
-- When against a larger group of enemies use Rocket Launcher...
 
-- Never Overkill - don't waste even one magnum round on a normal Zombie - use normal stuff...
 
-- Don't waste your pistol ammo trying to kill a Kraken sized enemy - use your weapons wisely and choose their mods wisely...
 
-- Always expect enemies in the next room.
 
-- Use your Green Herb sparingly and only when you are really really hurt.

.
Monster-wiki (And how to kick their Butts...)

 
Monster Tissue
600
 
Shoot in the mouth...
 
Zombie Type1 - Normal
600
 
Shoot in the Head...
 
Zombie Type2 - Ultra
600
 
Shoot in the Head...
 
Hunter
600
 
Shoot the Head and inside the mouth when they roar...
 
Hunter Type2 - Invisible
600
 
Just keep shooting them at their last known location even if they disappear - if you can't see them, it does not mean they are not there... Same goes for the water monsters...
 
Zombie Type3 - Shooter
600
 
You can shoot the things it shoots at you so you don't get hit by them - aim for the head....
 
Mega Handsaw Zombie
600
 
Head....
 
Zombie Type4 - Blow Me!
600
 
Keep shooting it till it blows up before reaching you... usually takes 4-5 Handgun ammo...
 
Zombie Hatchling
600
 
Head....
 
Elevator Monster
600
 
Read the walkthrough section for more....
 
Rachel
600
 
Real pain in the ass... Shoot her head...
 
Shielded Zombie
600
 
Shoot head and when head is covered, shoot legs...
 
Alpha Norman
600
 
Read Walkthrough section for more info...

.

Main Characters

 
Jill Valentine (Codename: Vermillion)600
 
Parker Luciani
600
 
Clive R. O'Brian (BSAA Commander)
600
 
Morgan Landsdale (FBC Commisioner)
600
 
Jack Norman
600
 
Jessica
600
 
Chris Redfield
600
 
Raymond
600
 
Quint Cetcham (Codename: Jackass)600
 
Keith Lumely (Codename: Grinder)600

.

Prologue

600
 
You'll start off as Jill, so go ahead and you'll come to a padlocked door. Shoot the Padlock and go in. In the next room, you'll see something...
 
Keep going and you'll come to some steps, go down them and the path ahead is blocked off but you can go left and right, inspect the blood coming out of the ducts ahead where the blockage is. Go the the left and keep going all around the path till the end where you come to a door and a locker at the end. Open the locker to find [[GREEN HERB]]-
600

Go into the next room and in here on the top right corner (look into your mini-map) is another locker where you find some [[HANDGUN AMMO]]. The next door takes you into the kitchen. Parker spots something on the floor, take a look at it... You'll then meet up with one of the charming crew members...
.

Ep1 - Into the Depths

 
Ep1.1 - Mediterranean Sea Coast
 
Go down and you'll be asked to analyze the tissue around with Genesis. You can equip genesis with C. To scan something just hold the Genesis crosshair on it and hold left click till scanning is done - you can scan each thing only once. Scanning will give you a certain percent of info on that tissue. If your scanning reaches 100% then you'll get a Green Herb and you can start scanning again from 0% to 100% for another herb and it goes on like this...
 
-- Get a 100% Analysis
 
You need to look for dead tissues around this area. Go left first and you'll spot one below some rubble -
600
 
Go to the left towards the wall and move ahead and you'll spot [[HANDGUN AMMO]]
600
 
If you look on the boat which is to the left of where you jumped down from, there some more [[HANDGUN AMMO]]. Also, behind where the FBAA director is standing are some overturned boats with [[HANDGUN AMMO]] on them. If you move ahead and go on the path you'll come to more [[HANDGUN AMMO]] to the right just before a shack. Go back to the director and scan the two samples near him.
 
Now go ahead and keep going and you'll come to a large tissue which starts moving once you get to it. To do more damage, just shoot inside it's mouth -
600
 
Scan it later and there's a piece of tissue on a boat to the left here -
600
 
Move ahead and you'll come to a path taking you to the next side of the beach and just before the entrance to the left is a [[GREEN HERB]]. Go inside and there's another tissue to the left -
600
 
Move ahead into the next area of the beach and you'll see a large chunk of tissue just ahead -
600
 
Go ahead and past it to the right is some [[HANDGUN AMMO]]. In the right corner of this area is another tissue sample -
600
 
Go to the right of the pier (the wood platform leading out into sea) and you can pick up a [[HAND GRENADE]] from inside the boat here. You can also spot a tissue below the pier -
600
 
Move on the pier and go to it's end and scan the last sample here and don't forget to pick up the [[HAND GRENADE]] which comes on a drum to you left and you move ahead on the pier. Go back to the main area and another Monster Tissue attacks you. Kill it and take it's reading and get back to the director...
 
Ep1.2 - Queen Zenobia
 
600
 
-- Search for Chris
 
Go thru the door ahead and in the last room straight ahead you will see Chris. But you cannot reach him yet so go to the right side room here...
 
-- Search for Key
 
Go up the stairs and take the [[GREEN HERB]] which comes to the right of the door. Go thru the door and you'll come to a blocked path so move into the door to the left. You'll come into the toilets area and a Zombie attacks you so be careful here - remember to scan it after killing it. Now, keep going and you'll come out onto the mail path again.
 
As you keep going, you'll come to a metal door to the left. If you try to open it - a prompt appears on the screen saying, it has an Anchor Mark on the door. You should remember this for later...
 
Go ahead and you'll come to two doors - one brown to the right and the other a regular one straight ahead. The Brown door is locked so go thru the next door and you'll go down some steps and you'll see some zombies kill a woman. To the left here inside the locker is [[HANDGUN AMMO]. Go into the room with the zombies and scan them while they are busy eating because scanning them alive will give you more points than when they are dead. After you scan them, throw a grenade if you have one at them or just shoot them if you wish - shoot them in the head to deal more damage.
 
There's [[HANDGUN AMMO]] to the left in this room. Inspect the woman's body and then scan to the left of here and you'll spot something -
600
 
This is the [[Crew Quarters key]]. Go back and you remember the brown locked door? it will open now. Inside you can find [[HANDGUN AMMO]], a Zombie and two items if you scan the place to the left of the washing machine thru which the zombie came out of. There's another item to the right inside a washer.

Now keep scanning every place you come across to find something or the other. Once you are back on the steps, go down to the broken area and scan here for [[GREEN HERB]]. Now go back and to Chris's room.
.

Ep2 - Double Mystery 

 
Ep2.1 - Mountains in Europe
 
-- Head for the Crash Site
 
Go till you get to the plane. It's broken in two, go right to the first part and inspect the metal container here -
600
 
Scan the tissue inside and also to the right here is a broken cage - check it out too. You can scan around here for some items. Then get to the second part of the plane ahead and open the cockpit door. Scan near the dead body which comes out and you'll find a [[Flight Plan]] -
600
 
Also, scan inside the cockpit to find a Hand Print. Go to the left and you'll find some crates. Break them (go close to them and hit LMB to break them). Go past them and you'll find a [[GREEN HERB]] and a metal gate.
 
-- Go thru the Mine
 
Go thru the gate and inside the cave you'll come to several Wolves. Start shooting them from a distance. To the left of the cave is [[HANDGUN AMMO]]. You will see two paths leading ahead. Both lead to the same place but take the right path. You'll see wolves again here, just start shooting them and go ahead and you can pick up [[SHOTGUN SHELLS]] and {{HANDGUN AMMO]] which are on boxes to the right of the wooden bridge. Also scan below the boxes here for additional ammo and a [[GREEN HERB]] -
600
 
Cross over the bridge and jump on the other side and to the right you can find some [[B.O.W. Decoy]] and [[HANDGUN AMMO]] -
600
 
Go ahead and you'll come to a larger area. In this place, you'll soon be attacked by a large group of wolves twice and in each group there's a large Alpha. Use 1 B.O.W for a wave - you'll need more soon. Use your Shotgun here next while moving around and dodging. On the crates in the center, you can find 2 [[B.O.W. Decoy]] and [[HANDGUN AMMO]]. To the right are shotgun shells and to the right of the exit here - if you scan, then you can get another [[B.O.W. Decoy]]. To the left of this area is a [[GREEN HERB]].
 
Go ahead and scan on the left on one of the large ice picks to find handprints-
600
 
Keep going and you'll come to wood crates. Smash them for supplies and then go ahead and jump across and you'll go down!!!
 
-- Wait for Jessica
 
You can't stand up and can't use your shotgun so the only thing you can use are your B.O.Ws and handgun. You'll soon be raveged by atleast a couple of dozen wolves in total but you need to keep using your handgun more and shoot them in the head. Use your B.O.Ws when you see two or more wolves around you. Jessica will join you in a bit but you'll have a long fight.
 
After that, move ahead and climb the ladder you come to and keep going. You'll come to another metal gate. Go thru it...
 
Ep2.2 - Guest Cabin
 
The real Resident Evil actually starts from this point on... Everything before this was just like introduction to the main game. In the beginning here, Jill has just been kidnapped by a mysterious masked guy and she wakes up in a locked run-down room without her weapons in an unknown area of the ship and possibly with Zombies in the room and no way of defending herself.... that's what I call a Resident Evil story...
 
-- Escape the Room
 
To the left of the bed is a door blocked by a small cabinet - push the cabinet to the side and then open the door - you'll come into a toilet. Investigate the Western Comode here and you'll find a [[ScrewDriver]] -
600
 
If you look near the door here inside, you will also find a [[GREEN HERB]]. Then go back outside and across the room to the locked door. As you move, a Zombie crashes thru the large cabinet here - stand near the TV and when it raises it's hand to attack you, dodge with SPACE and it'll crash into the TV. You are free for now, so go to the locked door and see the red-lit panel to the left -
600
 
Investigate it and Jill will open the panel, arrange the nodes like this -
600
 
Go thru the door and Outside, you can see a pad-locked door ahead - you'll have to come back here later. But pick up the [[HANDGUN AMMO]] which is on the desk here to the right. Now, go to the right side from the door you just came out of and you'll see a zombie - use W to dodge it and go thru the door straight ahead and you'll come outside.
 
-- Join up with Parker
 
You can go into two rooms from here. The room to the right ahead is a toilet which has a [[GREEN HERB]] inside. You need to then go into the other room and as you go in, you'll see a zombie move from left to right ahead. The door to the right is inaccessible anyway, so go to the left into the 302 room. You'll find [[HANDGUN AMMO]] on the table here and a great looking shotgun -
600
 
You will need to come back here later to get the shotgun though, so just go back outside and go to the other room straight ahead. The Zombie you saw earlier comes out of his hiding place from the left - ignore. In the next passage, it's empty - so just go thru and then into the next room.
600
 
You'll come into a display room and a Zombie is having supper to the left. Leave it be and move thru the next door after pushing aside the cabinet blocking it. You will come on top of the main hall - remember the hall as you'll pass thru here several times. Go down the steps and you'll come to a metal door to the right with another Anchor Mark - this is the second door with the anchor mark - we'll come back here later. Go down to the hall - you can find [[HANDGUN AMMO]] on the chair of the table to the left end and more of the same on a desk to the right.
 
- Retrieve Weapons
 
You'll meet up with Parker here so go ahead with him. He gives you 3 B.O.W. Decoys, but we need to use them carefully so don't be hasty about them. Thru the next door you'll come across Zombies but just dodge past them and go into the next room. Here in the end to the left on a table you'll find your first [[CUSTOMIZATION KIT]] -
600
 
The door next to this table is the one behind which your weapons are so go in there and grab your stuff. You will also see a weapon box ahead -
600
 
You can use it to customize your weapons, add the kit you just picked up to your pistol here and before going back out - scan this place for some freebies and the room straight across is where your partner was behind held - there's a zombie in there and some scanning. Now you need to go backwards. The next two rooms are filled with zombies - if you use the BOWs on them earlier then just go thru - or shoot them now and scan them and go thru.
 
Once you pass the second room (which looks like a hexagon on your mini-map), then scan the table ahead to the left to find [[CUSTOMIZATION KIT]] -
600
 
The door past it is card locked - we'll come here later, just keep going back now. Once you come into the hall, open the Genesis and look around for a HandPrint wihch is on one of the tables. If you did not take the handgun ammo earlier then take it and go back up the steps and back thru the path you took earlier.
 
Keep going back while scanning all rooms you come across - try to hit the zombies in the head but dont' use the BOWs just yet. Keep going back till you come out of the rooms and into a walkway where you see an ultra-zombie and a normal one -
600
 
This Ultra-Zombie has it's head covered so you can't do head shots and it's very tough to kill - take out those BOWs now and throw one a couple at it to and then start shooting if it's not dead yet.
 
Anyway, keep going back till you get to the padlocked door (it's the door which was directly across the room you started in). Shoot the Padlock and go thru.
 
You'll come to a metal door with a Helm mark on it (for later...) and some [[HANDGUN AMMO]] to the right as you move towards the metal door. You'll come to the lift here. Use it and get to the "Lower Cabins". You'll find a [[GREEN HERB]] here... you can go thru the next door but you'll just come back to where you were earlier You can go into the room where you found your weapons and use the second kit on your pistol - go back to the lift and go up to the Bridge now.
 
Shoot the pad-locked door and before you go into the next room, you'll find [[SHOTGUN SHELLS]] and [[GREEN HERB]] if you search inside the lockers -
600
 
The next area is the Bridge itself, you can scan to the left for ammo and go ahead and pick up the [[HANDGUN AMMO CASE]] which is on some controls to the left -
600
 
You will see that the comm system is down. You can scan the wall to the right of the systems for a Handprint and you'll meet someone here...

.
Ep3 - Ghosts of Veltro 

Ep3.1 - Terragrigia
 
600
 
In the beginning itself you can pick up tons of ammo. [[MG AMMO]], [[HANDGUN AMMO]] and a [[GREEN HERB]].
 
This part of the game is pretty straight forward, you just got to keep pushing forward while killing any - thing you might encounter. So go out and you'll come on top of the hall. On top the stairs to the left is a [[GREEN HERB]]. You'll have to go down to the hall and kill all frogmen who keep coming and there are going to be a lot but there's no need to worry as you have tons of ammo.
 
The next few minutes, you just need to keep shooting and killing. In this hall you can find 3 [[GREEN HERBS]]. First is on the table ifront of the large green display in the center. Second is to the right bottom corner of the hall (look into your mini-map) and the last is near the middle of the left wall (referring to your mini-map). You will also find tons of ammo around the place so basically you need to keep moving while shooting and pick up everything you can find.
 
After this place is emptied, follow Jessica up to the elevator.. you'll need to find another one as this one just broke down.
 
-- Head for the Elevator
 
Go into the room ahead where you can pick up [[MG AMMO]] come out the other side and keep going. You'll come to another door to the left -
600
 
Inside is more [[MG AMMO]], go thru the next door and to the right is a great shotgun -
600
 
Go along the hall and you'll come to another door to the right -
600
 
Inside is a [[GREEN HERB]] -
600
 
You will also find [[SHOTGUN SHELLS]] and a [[HANDGRENADE]], go out the next door and into the next room where you'll see a [[GREEN HERB]]. In the lockers here are more stuff. Go out the other door and be wary of the frogman who attacks you here -
600
 
Go ahead and you'll need to jump over the barricade keep going and you'll come to the service stairs. Go up all the way to the sixth floor. In the sixth floor you'll come to a door and to the right are [[HANDGRENADE]] and [[MG AMMO]].
 
In the next room, you'll find a [[GREEN HERB]] to the left bottom of the room (referring to the mini-map). In this room you'll find cubicles and mosnters. Inside the lockers here are more stuff for you. Go out and you'll come to a shutter. Open it and keep going - pick up everything along the way and you'll get to the elevator. Hit the button see that there's a [[GREEN HERB]] to the left of the elevator and ammo aroud this area. You'll find a huge number for the froggies around here.. keep killing them till you the elevator comes down.
 
Then keep going ahead and you'll out onto the helipad...
 
Ep3.2 - Bridge
 
-- Search the Bridge
 
Go towardst the end of the deck and to the right, you'll come to an elevator in the end. To the left of it is a [[GREEN HERB]]. Go to the lane to the left and you'll see an iron door to the left and a wood one to the right. Go into the wooden door and you'll spot a key to the left -
600
 
It's the [[HELM KEY]]. Inside you can pick up [[HANDGUN AMMO]], two [[B.O.W decoys]] and [[SHOTGUN SHELLS]] and [[Customization Kit]] -
600
 
Go to the Iron Door on the other side and you can open it using the Helm Key. You can pick up [[HANDGUN AMMO]] and read the Diary on the table. Also, you will be able to find a [[CREST]] in the book shelf -
600
 
To the right end of the room on the wall, you can pick up the Map of the upper area of the ship -
600
 
-- Go to the Communication Room
 
Now go back towards the elevator of this place - you'll see that it's locked. Go towards the opposide end of this lane and go back up to the control center of the Bridge and move back all the way to the room where you took your guns from earlier - you have new mods so use them here. Then go back to the hall and to the upper floor and now go back all the way to the room with the Shotgun and place the crest in place and take the gun -
600
 
As soon as you take the gun, a Zombies comes out of the cupboard nearby - shoot it down with your new gun. In your mini-map you should be able to see a locked room to the left most side. It was locked earlier - it's Helm so you can go there and open it now - it's room 303.
 
Inside you can scan the area below the bed and you'll get an [[Illegal Customization Kit]] and a book on the reading table. Go out here and take the lift nearby to the main hall and go to the other end of it and open the locked door now and once you go down you'll come into the Ball Room -
600
 
NOTE: This area is very very important as you will be passing thru here several times in the game. You need to know ever nook and crevice of this area or you'll have a very tough time going around. If you go to the right, you'll come to a door thru which you can go up some steps.
 
If you ignore this door and continue around the path to the other side, you'll come to a locked door with a note on it - it'll tell you about the comms officer and the communications room -
600
 
You'll need to go to the Promenade Deck now...
 
--Find Comm. Room Key
 
Go down the stairs and into the main room here and go thru the door straight across the hall (there's another door with an Anchor mark which is locked for now).
 
You'll come onto a new level of the ship and you can see steps going down straight ahead -
600
 
There's a box at the bottom which has [[GREEN HERB]] inside it but there's nowhere else to go from there. On top of the steps itself is a door to the rigth. Go thru it and you can find ammo on a shelf to the right. If you go to the end, you can see a door to the left, if you go in, you can find [[RIFLE AMMO]] on the table. Keep going and as you make a turn, you'll come to a [[GREEN HERB]] on top of a table. You'll come to a shooter zombie next, kill it fast and move into the next area... as soon as you enter here you'll hear eerie screams asking for help, calling out... Mayday....
 
Now this whole area is important - you need to learn where things are over here before you go to the voice...
 
So let's look around first -
 
This should be where you start -
600
 
If you move ahead to the left you'll see a shutter -
600
 
You will also see a weapons box here where you can re-calibrate your weapons. You ought to max-powerup your shotgun. Check your kits and power-up your shotgun and go down the stairs to the side. On a desk here, you'll see a [[Customization Kit]] -
600
 
In the room to the rigth here if you scan the shack to the right here, you can pick up a [[Shotgun Ammo Case]] -
600
 
Go back up and to the left, thru the shutter -
600
 
Don't go into the room ahead from where you can hear the screams... To the left here is a large red cylinder -
600
 
This - you'll use shortly... But make a note of where these are. Now, opposite to the cylinder - the railing is broken... You can jump down from here. If you go straight and left, you'll come to another red cylinder -
600
 
Opposite to it is a [[GREEN HERB]], in the corridor opposite to the cylinder [[SHOTGUN SHELLS]]. Go down the stairs here and you can spot another cylinder -
600
 
You will find a metal door here. You will also fight a lot of ammo around so look around. There's another cylinder near the next set of stairs -
600
 
Now, choose your Shotgun and go to the room where the noise is coming from and BRACE YOURSELF...
600
 
Shoot the padlock standing as far to the right as possible with your pistol and out comes the Comms Officer...
 
Run outside past the first red cylinder and blow it up with your pistol as it crosses the cylinder - the creature'll get stunned for a short while. Choose your shotgun and shoot inside the mouth to the left of the head - this will deal maximum damage. Also, beware of the several other creature around here. If you have B.O.Ws then run to the next cylinder while waiting for the boss and blow it up along with some of the minions. This is going to take a long time so go from cylinder to cylinder and keep shooting. After a long time, the creature'll will get killed...
 
Also, you can take scans of all the creatures here while they are still alive to get maximum points and health pills. The Office drops the [[Lifebuoy Key]].
 
Go down and to the large metal door to the left and go thru it to come to an elevator but you need to use the electric panel first and arrange it like this-
600
 
Go down to the Deck using the elevator and you'll come to a room filled with card-locked doors and lots of different kinds of ammo. Go back to the area you fought the zombie with and thru the smaller metal door and come out the other side and now go back into the ball room -
600
 
Go to the upper floor and open the locked comms door and go thru and watch the cutscenes...

.
Ep4 - A Nightmare Revisited 

Ep4.1 - Emergency Communications Room
 
There's [[SHOTGUN SHELLS]] to the right here, a [[HANDGRENADE]], [[RIFLE AMMO]] and you can scan a place here. Then go back to the Ball Room and just as you step outside, you'll meet up with Raymond - he gives you the [[Iron Anchor Key]].
 
-- Head for the Bilge
 
NOTE: Try to remember the place you are going because you'll need to backtack the same way you reach and area - so remember where you are going and how you got there.
 
Before we go to the casino, climb up to the second floor of the Ball room and go around thru the door which you come to - 
600
 
You'll come to a new kind of area... There's some kind of tissue on the ceiling here and in the next room so be sure to scan them. You'll see that the whole  area ahead is infected. Go to the room to the right, before you enter, you can scan a part of tissue to the left. Then go in after you adjust the electric panel to the left -
600
 
Inside, scan the wall for a Hand Print and you'll come to some controls - hit the controls and choose to purify the pool you can also pick up [[Customization Kit]], and a fantastic [[M40A1 Rifle]]. Read the notes on the table here and go back outside. The filtration process takes a long time and you'll have to come back here in the upcoming episodes so just go back (Even Parker comments on this if you go near the pool)).
 
Now, go back to the Ball Room and from there, go back towards the main hall area where you saw an Anchor Mark on a Metal Door. Go thru it and apart from different kinds of ammo you can also get a [[Customization Kit]]. There's  another Anchor Marked room from the beginning (if you can remember it), we'll reach that place later. For now, go back to the Ball Room and on the first floor, you'll come to the locked door of the Casino which can be opened now.
 
Go thru and you can pick up a [[GREEN HERB]] to the right of the stairs you came down on. To the right of the room near the counter is a [[AMMO STORAGE]] -
600
 
Go up the other set of steps in this room and you'll come to a lever, pull it -
600
 
Go down to the center where the fountain is and hit the button near the  fountain and see what happens. Kill all of the fish and you'll get a coin from one of them. Look around - you should find two slot machines which are working to the left of the room - one of them is very close to the steps - you'll get a [[Bundle of Coins]] if you operate it.
 
Go back up the steps where you flipped the power lever and interact with the girl on the wall. Place 10 silver coins and one Gold coin to make it to 107.
 
In the next room, you'll pick up ammo and come to a wepon box and also a [[Customization Kit]] to the left of the room on a desk (maybe you need to scan for it). You'll find a hatch to the end of the left side of the room ahead. Jump down it and jump again and you'll come to a stair. Go up the stair and keep going till you come out onto some metal walkways -
600
 
From the corner you enter this room in, near the corner directly opposite (on the mini-map it's the bottom left area). If you scan you can pick up a [[Custom Parts]]. The lift here isn't going to work so just go thru the room and go to the end where you come to an elevator.
 
-- Search for Key to the Lift
 
To the right of the elevator is the electric box and you need to adjust it like this -
600
 
Use the lift to get to a lower floor - this is the place where you actually started off in the first place.
 
You should be able to see a yellow pointe on your mini-map. Go towards it and keep going. You'll come to some steps at the end of this map. Go up the stairs and keep going to the yellow marker and in the end you'll find the last of the Anchor Marked Doors. Inside, you'll find [[MG AMMO]], [[GREEN HERB]], [[HANDGRENADE]] and go further thru the next door and you can pick up another great weapon which will make life much much easier, [[MP5 Sub-Machine Gun]] -
600
 
Keep going to the yellow marker - you'll go down a flight of stairs and come to the room where you saw the zombies kill the girl in the beginning. Go inside and you'll see that the girl's body is missing but you can read here journal here. Then you'll see her just past the glass outside...
600
 
Equip your SMG and before you leave this room, there are ammo and a Hand Print which you can scan. Go out and back track and you'll meet the girl.. start shooting her (preferrable in the face and mouth). She goes up into the vents. Keep going ahead and ahead into the next areas and you'll keep encountering a single zombie and the girl. This is going to happen a few times till you get into the kitchen where a lot of enemies show up at the same time - use your Shotgun to kill off the other zombies first - your partner joins you here. Then kill off the girl and then pick up the [[Lift Key]] from her carcass.
 
Now you need to go back all the way to the lift (if you don't remember then just read this walkthrough from the beginning of the mission and back track your way).
 
Use the lift to get down...

Tigger
RedMan Avid, excessive, convoluted, harcore, intrinsic, addicted gamer who only plays games... believe me, there cannot be a better description of me than that.... (I'd probably take that onto my gravestone)
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Games: Resident Evil: Revelations

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