Oct 19, 2016 | 6 Comments
Remember Me Walkthrough
GameZone brings you the Guide on Remember Me!. Join in with the Errorists as they try to bring down the evil organization Sensen trying to gain monopoly over the memories of everyone in the world and thus controlling it..
Continued on Page 2...
Episode 4 - Panoptic Icon
Episode 5 - Headshot
Episode 6 - Rotten Core
Continued on Page 3....
Episode 7 - Paradise Lost
Episode 8 - Sins of our fathers
Enemies Listing & dealing with them...
PMPs, Pressens, Combos...
We have four Pressens in the game -
We get 3 Punches and 3 Kicks for each Pressen Type except for Chain which has only 2 of each.
You can unlock Punches and Kicks by gathering PMP from defeated and downed enemies, by destroying Scaramechs, and even when you complete combos having 6-8 hits which go like this -
As you keep collecting PMPs you'll get a new unlock for every threshold you cross.
The four Pressens are -
Damage - +40 base damage, +15 damage
Heal - +15 damage, +9 Heal
Cooldown - +15 damage, -10 cooldown
Chain - +15 damage, multiplies previous Pressen effect
Also, the cooldown times are like this -
Sensen Fury - 60 second cooldown
Sensen DOS - 180 second cooldown
Logic Bomb - 180 second cooldownSensen Rust In Pieces - 180 second cooldown
It's very important to make your own combos by mixing up the different Pressens in your possession.
The most important rule of combos is that the further the pressen is down the chain of hits in each combo - the more powerful it gets. For example, consider the first combo - 3-strike Punches. After unlocking all Pressens you can place any two of your wish in the second and thrid slot. If you want it to only damage the enemies and nothing else, then use only the power pressens in the second and third slots. If you want it to cooldown effectively then use only the cooldown punches. If you want it to deal more damage and give you lesser health then use a health pressen in the second slot and a power in the third.
Like I said, the further a pressen in down the chain of stikes, the more powerful it gets. The Chain Pressen in this matter is very useful. It will multiply the effects of the pressens before it. So best always use a chain pressen in the last strike slot - you'll get the hang of everything once you start playing...
Episode 0 - Rebirth / Reboot
Nilin starts off with getting her memory wiped! although she can remember her name and nothing else... You start off with some basic controls tutorial. Move your mouse around and use WSAD kind of stuff...
After you are up, follow the yellow line -
After you get in line to get your memory erased on the chair, you are contacted by some unkown Errorist... Move left and go thru the gap under the door and you see the first enemy in the game, move ahead and keep running - move behind the boxes so that the enemy gets slowed when trying to smash them and you'll escape into another area soon enough...
In the next place, you come to a corpse disposal unit ahead, move close to it and into the next episode...
Episode 1 - Low Life / Low Tech
Okay then, we start off with enemies you are encountering for the first time...
These are the Prowler Leapers. You are then immediately acquainted with the most important move in the game - the Dodge ofcourse!
Whenever and I can't emphasise more but If I could, the first word of this line would be in red and sized 60 - so, whenever you see a red exclamation mark in top of the enemy or around you, you ought to dodge out of the enemy's way. You can do so by just using a direction key and the SPACE bar -
So keeping that move in mind, let's move to other pressing matters - like the Combo Lab - also known as the Sensen Menu. Now hit Tab to go there and you ought to get really well acquainted with this screen as you'll be using it many many times.
To the left under "Combos" title are the combos you have unlocked - there's only a 3 hit combo for now, but that'll be accompanied by 3 more combos as the game progresses. Now to get accompanied with the mechanics behind this, read the "PMPs, Pressens, Combos..." section of this walkthrough.
For now, just place the two punches into the slot and get to the fighting. Keep using the combo while dodging - another important aspect is that to continue the current chain of hits post dodging an enemy - you need to dodge above the head of the current enemy so that you land behind him - use the direction key accoringly to accomplish this and continue the chain of strikes immediately as Nilin jumps overhead. Take down all of the Leapers and move ahead.
You'll come to a first aid administration station ahead -
You'll find these as you play the game, convniently placed after a big fight or just before one.
Find a way out of the Leaper's Lair:
Most of the game has to do with scaling and climbing and strafing and what not so when you are not fighting or walking, you'll probably be climbing. Go ahead and grab the ledge -
Move to the right and go up and continue onto the next wall and series of bars to move to the left and drop down from the ledge. Here, to the right around the corner jumped down to is the first [[MNESIST]] -
Climb the bars here and once you are on top, you'll have come out of the lair.
Get to the Leaking Brain:
Move ahead and you'll come inside a train. Inside, as you enter, look to the right to see a compartment -
It has a [[MNESIST]]. Climb up the slope of the train and you'll come out of the cave. Drop down to the catwalks and move ahead. Here, you will find a Memory Picture as you move ahead -
You can bet there's something good around when you see this. Inside the pic, you will also be able to see what you want if your computer's resolution is high enough and your graphics settings are good. You are looking for the small orange-white box - even if you don't see it in the pic, don't worry as it's usually close-by. Move ahead on the ramp to the left of the pic and once you are on top, go to the right to find a [[SAT|PATCH]] -
Go ahead and you'll fall down amidst a few leapers. You will also have unlocked a new combo and a new Pressen type by now - the Heal pressens - remember that the further they are down the combo chain, the greater the power they yield.
This fight has you pitted against a lot of Leapers so make sure you use the 5-strike combo with the Damage Pressens put near the end of the sequence of strikes and keep hitting them while carefully dodging.
After you take them out, the way out is the climb the ledge to the left corner of this area -
Keep going till you come to some steps and a medbox to their left. Go on the steps and you'll come to the Cart button which moves the cart blocking your path ahead -
You'll come to another memory pic. Move ahead, beat down the enemies and once you climb up to the next catwalk, move to it's left edge to find the [[SAT|PATCH]] -
You will also find a SAT Hatch (the medbox) here and a red pipe you can climb up on. Go up all the way - avoid the burst of steam by timing your jump and move up all the way to a new kind of enemy.
The Skinner Leaper:
You can't touch the skinner till you takeout the Prowlers around here so all you need to do is dodge the skinner - it'll charge at you from a distance and hit you with powerful claw swipes in melee range. Avoid it totally and take down all the Prowlers and only then - you'll see it come out of Berserk mode and you can take it down.
Activate the Crane controls to the left side here -
Climb up the crane and keep going - a bot will cut open a path for you and you can continue on the ledges and to the next area.
You'll come to the market now, fall down and you'll see a SAT Hatch to the right. Move ahead and you'll come to a junction which has a Memory Pic at the beginning of the right path -
Go further down the right here and you'll see a [[MNESIST]] -
Go down the left lane of this junction and move left once you are off it and in the end to the right of the "Low Cost Protiens" stand is the [[SAT|PATCH]] -
Move back and go ahead and you'll come to a ladder. Walk past the ladder and to the left in the end is a [[MNESIST]] -
Climb the ladder now and ahead - before you hit the activate catwalk button - go ahead to the end and you'll find a [[SAT|PATCH]] -
Activate the catwalk and get across, activate the next one too and you'll come to Metal boards you can interact with. You'll see a glimpse of Nilins upcoming ability, for now - take out the Leapers and you'll have to move from one ledge to the next and repeat the process for the next few mins until you come down to a walkway which keeps collapsing -
Keep running ahead - keep left and jump onto the ladder in the end and climb it and jump to the left when you are on top and left again and you'll see that you can go down and up too -
Go down first and you'll come to a [[MNESIST]] -
Climb back up all the way and you'll see the Leaking Brain in the distance -
You'll come to a cart to activate which takes you down to the Leaking Brain. Once you are in the Leaking Brain, you'll see a memory pic and the [[SAT|PATCH]] is to the right side in the stalls (this should give you a nice health boost) -
Go ahead and after the reunion, you'll meet Olga Sedova and attempt to remix her memory...
Olga Sedova, The Memory Transfusion
Re-Mixing memories is all about eye to detail....
Make Dr Quaid kill David:
Since this is your first Re-Mix, things will be explained in great detail. First, you will try to re-mix memories of some characters in the game so that they will come down from an altered past - although this is only in their heads you tamper with their memories so that they remember things differently and also act according to the re-mixed memories.
During the sequence, you can rewind thru the memory by moving the mouse counter clockwise and forward it by clockwise movement. You can hold the left click to accelerate this process. Now, initially, you will be rewinding thru a memory to find "Memory Glitches" which you can alter so that the memory changes as it plays forward again. You can still keep rewinding and cancel the changes and re-do them in any sequence as you wish and see the effects of the changes you have done.
The first glitch you come across is that of the restrain Strap on David's right hand. The game displays the tutorials and once you play thru it you'll see that you'll have to activate the correct combination of glitches to make your goal.
As you rewind, this is the order of glitches you come across -
Left hand Restrain Strap
You can activate each glitch one at a time or as many as you can and see how the memory alters, you really ought to spend your time doing this - start with one glitch and see how the memory goes and then after you test each glitch singly, do a double glitch check and a triple and so on... But remember that there are other altered memories and not just the one you are trying to achieve and when a glitch is currently acting out, you will see it flash on the left bottom of the screen where you can see all the activated glitches. So make sure you see all of them flash atleast once so that you cover all the scenarios.
Some typical scenarios occur when you activate -
1)Memory Flux only (Memory Bug)
2)Anasthetic Mask and Strap only (Conversation)
3)Capsules, Anaestic Mask and Strap - your objective - try different other combinations before this combination as the game will come out of the remix once you have achieved your goal.
Watch the rest of the cutscene post the altered-memory of Mrs.Sedova...
Episode 2 - Macrowave
Sedova drops you off at the start of the next area you need to go and flies away to attend to some family business...
Meet up with Bad-Request at the St-Michel Rotunda:
Come ahead, out to the main square with the statue of St.Michel in the center. To the left from behind the statue is the path towards the Rotunda. First move to the right where you see a flight of steps -
After you get down the steps, move behind them to the right for a [[MNESIST]] -
Move back and go towards Rotunda thru the entrance directly opposite from the stairs. Keep going thru till you meet your first Enforcers. You can deal with them the same way you deal with the normal Prowlers except for the fact that you can make a finishing move - Memory Overload when you see a prompt over their heads - just hit E near them. This will happen only after they are sufficiently weakened with Power Pressens.
Around here is also a Memory Pic. Move to the end of the alley opposite to the house and you'll see a marker above your head suggesting you can leap and hold the ledge -
Jump up further and move to the left and you'll be able to see the jump you can make across the gap - but just fall here for a [[SAT|PATCH]] -
Go back and up and keep going. After some more minutes of jumping and moving you'll face more Enforcers. This is where you Special Pressens come into action for the first time. Use Q to open the S-Pressen wheel and select Sense FURY. Each time you activate this, make sure you make as many hits as possible to the enemy before it wears off. You can easily take out two and maybe three Enforcers with a single use and then Overload them. You will also unlock Colldown Pressens - use them in your combos to reduce the cooldown time of your S-Pressens.
When you need to cooldown desaperately, just place as many Cooldowns as you can in a combo and keep executing that combo till you can use the S-Pressens again and go back and switch them with Power Pressens or customize as you wish.
To the right here is a red pipe leading up, and you will need to move across a flipping ad-board, time your way acorss to avoid the flips and you'll be inside an apartment. Go outside and keep moving, after a while you'll come to a ledge with electric wires shocking it alternately.
Time your way past these and you'll come to a white pipe.
Climb to the top of this pipe and jump to the right from the top onto a small balcony with a [[MNESIST]] -
Go back and down the pipe and move ahead to get into the main area of the Rotunda. Once you finish talking to Edge, move to the left and in the end is a [[SAT|PATCH]] -
Move along the other way till you come to Bad Request.
Follow Bad Request's Remembranes:
Steal his memory and you'll be towards your goal the next instant. You'll come to a remembrane ahead on the ground. Activate it by standing on it and hitting E. You will see what BR did when he was recording the memory for you. During the next remembrane you need to Sync with BRs memory to interact with the machine. Hold L.Shift and tap E quickly to sync and then use the ddevice to unlock the door and go ahead -
You'll fight a couple of Enforcers outside. Take the ladder in the center and go up the next one too to the next remembrane. Here, sycn again with BR and since the ladder is no longer accessible, move ahead to the red pipe you see in the corner on the wall -
Take it up and wait for the cleaning drones to fly close by and grab them and then continue up the next set of ledges and come out into the open again.
Once you are out, you'll see a Memory Pic. Hit the next remembrane and follow it closely, follow BR's footsteps and see the deadly circle and move past the drone. In the end, climb up and you'll come to another remembrane but do not hit it yet. Go up the ledge here and fall down onto the balcony to the left for a [[SAT|PATCH]] -
Go back and hit the remembrane and climb up and jump across as BR does. You'll come into an apartment, inside, past the bot palying the piano is a flight of steps leading to a [[FocusBoost]] -
Behind the piano to the right is the path to the next room where you find a [[MNESIST]] on the table -
Go out to the balcony here and jump out and keep going and you'll fight more Enforcers. After that, move ahead and you'll come to a medbox -
Keep going past the next set of ledges till you get to the next remembrane. Hit it and follow BR's shade closely to avoid the circles and once you are across, climb up and activate the next remembrane and sync -
Move ahead thru the now openable door and inside, before you hit the remembrane look inside this house and keep going in to find a [[MNESIST]] -
Hit the remembrane and sycn. Use the device to close the shutters to the left and block the scanner's circle. Go back out and you'll come to a ledge you can jump across. But fall down in the middle for a [[SAT|PATCH]] -
Move back and across the gap and keep going. Defeat the next set of Enforcers.
Steal Kaori Sheridan's Memory:
Move ahead and keep going and once you are outside. In the middle of the area are benches to the right where you get a [[MNESIST]] -
There's a medbox here and jump over to the building across the gap and you'll come to Kaori's apartment. Move to the right near the window she's at and steal her memory.
Get to the Roof:
Continue right across the ledge and pipes and you'll soon come to another flipping ad-board you need to cross. After you cross it, climb the pipes to the right and once you are up, keep moving up. You'll come into the building in the balcony where you see the way ahead is to climb further in - move left first to find a [[MNESIST]] -
Keep going and you'll come out to the roof and see a Memory Pic. Just ahead to the right in the corner is a [[FocusBoost]] -
Move ahead into the center and you meet your first boss - Kid XMas...
Exclusive Show: X-MAS vs Fugitive NILIN:
And you're starring in it!!!
There are three rounds to this fight and you can only end each one easily if you use the Sensen FURY.
Now it's time to customize combos - remember that you can go into the menu at any time during a fight and change the combos. First, you need a combo which gives you only Cooldown so make the 3-Strike combo filled with cooldowns. The last two slots should be cooldowns. The second combo should have only Power Pressens. The third should have only Heal Pressens and if you don't have enough Pressens then fill your third combo with Heal Pressens to the right most slots and with power pressens in the first ones and let your second combo be incomplete - you won't need that for now.
It's highly important that you dodge carefull with X-MAS.
Just keep striking him and then use a FURY and keep cliking the mouse as many times as you can - it should go up to 11 before he counter attacks - at which point you need to dodge.
Round Two: The Spammer
This guy is cheating already. Keep dodging to avoid his Spammer shots and repeat the previous process.
This is a bit challengin as he lays down spammer traps which explode once you walk onto them. So if yo do walk onto them then be sure to dodge away quickly. He keeps using the spammer often now - just keep running in one direction around him while getting closer and execute the FURY again - you may need to do it twice or not if you get enough hits the first time.
You enter a QTE where you need to -
After X-MAS goes down, Overload him to make him a drooling mess..
Deactivate the Force Fields:
With the Spammer, you'll be able to interact with far off switches and buttons like this -
There are three around you, deactivate all of them and move towards the door and shoot it open too.
Episode 3 - High Tension / Deep Exit
"If you shut the door to all errors, truth will be shut out"
Heights of Slum 404
You'll come out to the beginning of the area you had drained and await further instructions from Edge.
Return to the Leaking Brain:
You'll come to a junction ahead - go left and you'll see a memory pic and further to the right in the corner is a [[SAT|PATCH]] -
Go back down the other side and you'll come to a locked door. Use your Spammer to get thru and you'll come to the first of the [[Scaramech]] -
Go ahead and down the steps and the immediate shop to the right just below the steps is "Bodywork and Paint" which has a [[MNESIST]] infront of it-
As you go ahead, you'll come to a mem pic to the left just above some steps. Go down the steps and after taking out the enemies look right from the foot of the steps and go behind here -
You can pick up the [[SAT|PATCH]] which was in the mem pic earlier -
Open the next locked door and you'll come to a electrified pool of water. Above the water on the top right of the screen is a lock you can shoot to open a shutter ahead -
Go right and thru the shutter and keep going till you get in a fight with Prowlers. Look ahead after the fight to see a mem pic and two shootable switches of shutters. Shoot both the shutters down and climb up, move to the left and jup ahead and jum onto the railing ahead -
On the railing move right instead of left and drop down -
You'll find the [[SAT|PATCH]] here -
Also, there's a shutter which opens when you shoot a switch revealing a [[Scaramech]] -
Now go the other way on that railing and keep going for a while till you come out onto open rooftops and land in a battle with more Prowlers. You also unlock Chain Pressens here. These are very effective and should always be used as the last nodes in the combo chain to get max bonus as they multiply the effect of the pressen before them. After the fight keep going ahead and you'll come to a ladder. Go up and move left and jump left again onto the platform -
Here on the platform on one side is a ladder going down to another platform where you find a [[FocusBoost]] -
After that move ahead and open the locked room and inside is a [[Scaramech]] -
As you go right down the path, you'll see fire, keep going right and you'll come down a flight of steps below which to the right is a [[MNESIST]] -
Just ahead you'll see a Crane conrol switch to the bottom left of the screen and shoot it. Jump ahead and you'll come to a medbox to the right -
Ahead is another button you can shoot to open panels and go thru. Go ahead and thru the next area, you'll see several switches for floodlights which you can turn on. Move thru the area and climb the ladder in the end and open the shutter and go outside where you see another button for a floodlight.
You'll have a run-in with Strangler Leapers here which are invisible in the dark so you need to keep shooting the floolight to make them visible - defeat and repeat. Then move left and keep going and soon you'll be clinging to a High Voltage fence. Keep going till you get to the cargo bay. Go ahead and keep going and you'll come into an opne are which has a button for a Locking Bar you can shoot, also straight ahead in the end is a [[MNESIST]] -
Shoot the bar and climb up and you'll fight with more Stranglers here and learn a new move - Sensen DOS which stuns all enemies and reveals hidden ones. You can also find the switch to a flood light to the right here. After the fight, go to the monitoring platform and lower the large container. Get on top of it and you'll come to the controls of locking bars. Move to each node and move the bars so that they connect each other and lead to the top left area -
Use the bars to go to the next area and move into the small tunnel -
Go ahead jumping from ledge to ledge and after you find solid footing, you will also come to a mem pic -
Shoot the switch for the Delivery Drone here and to the left around the corner is a way up -
Here's a [[SAT|PATCH]] and then go back down and ahead and you'll get inside the Leaking Brain.
Fend off the Leapers:
Defeat all the Leapers and you'll get a new gift which is the Junk Bolt. Shoot the structural weakness in the middle of the platfrom here -
Seal the Leaper's Tunnel quickly:
Move ahead and you'll see two chains and 45 secs. Ignore the leapers and go to the edge and shoot a chain and wait for the Spammer to recharge and then shoot the next one and only after that, fight the Leapers. You can see the Spammed charge represented by the inner most arc to the left bottom of your screen.
After that, go ahead into the tunnel and shoot the structural weakness and move ahead.
Find Johnny Greenteeth:
As you go thru the tunnels, you'll come to a mem pic and from it's right is a path sloping upwards. Go there and you'll find a [[FocusBoost]] here -
Go back and the other way and you'll fall down to a platform surrounded by toxic waste and Leapers. Defeat them and go ahead. When you reach the end of the path, look to the right wall for a ledge and take it to the other side and continue. Shoot the Structral Weakness in the end and go thru it. Climb up and you'll come to a metro soon. You'll find Johnny inside.
Get to the Cabin:
You'll be in a fight with leapers and Johnny tries to force in -
Shoot a structural weakness and he's pushed back, take down the leapers and when Johnny tries to come back, shoot the weakness again and he'll be trapped. Move close to Greenteeth and steal his memories.
Once you are out of the train, move ahead and to the right is a [[Scaramech]] -
Opposite to it is a locked door which you can shoot open and go thru.
Get out of the Subway:
Move ahead and you'll come to steps leading down to the left, move ahead of them to the end and you'll see a [[MNESIST]] -
Move down the stairs and up the ladder you come to and keep going. Once you are back up again, you can find a [[Scaramech]] thru a window -
Move left and keep going and once you are out, some Leapers attack. After a while you'll come to Johnny's Remembranes.
Go to the next one and activate it and follow Johnny's projection to avoid the mines. Climb the ledges next and once you are on solid footing, when you have to jump ahead, wait and look at the [[Scaramech]] above the building ahead -
Keep moving and you'll come to a few remembranes - follow Johnny closely, sync with the controls and deactivate the mines here and out comes a Zorn.
Defeat the AV-78 Zorn:
This is easier than it ought to be. You can only use the Spammer in this battle when you get close, aim and use the Junk Bolt and it'll hit the weak parts. The arm will come off - repeat this and then be caerful to keep dodging. In the last round, you'll have to shoot when it exposes it's central core and you'll enter a quick sequence - you can also use the DOS to stun it. A QTE will start after you stun it so hit the right keys and you can go to La Bastille thru the Manhole Cover in the center of this area.
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