A License To Kill
A License To Kill By Louis Bedigian If it has to be fun for everyone, it wont be fun to anyone. The most common thing I hear a developer say regardin
A License To Kill By Louis Bedigian If it has to be fun for everyone, it wont be fun to anyone. The most common thing I hear a developer say regardin
February 8, 2008 Gamers are Spoiled By Michael Knutson There is a little 'brat' in all of us Even though you are halfway across the store, you can st
Feeding the Flames: Sex in Videogames By: Steven Hopper As the debate rages on, is sexual content in videogames really as big a problem as the media
E3 2008: Pre-Show Thoughts By Louis Bedigian Why the show is still exciting and what should happen in 2009. I've heard countless complaints from game
E3 failed in more ways than it succeeded By Michael Lafferty Show is degenerating and lacking value So many have, in the wake of the recent Electroni
Horror through the Years: A Look at Some Pivotal Titles in the Horror Genre By: Steven Hopper From Texas Chainsaw Massacre to Dead Space, the Horror
Still Alive After All These Horrific Years By Louis Bedigian We take a look at survival/horrors two most enduring franchises. Alone in the Dark may b
Still Alive After All These Horrific Years: Resident Evil By Louis Bedigian Resident Evil (1996) The game that introduced the world to Umbrella and m
Still Alive After All These Horrific Years: Silent Hill By Louis Bedigian Silent Hill (1999) While hyping the revival of Metal Gear with the first ga
Innovation comes from unexpected places to long-established titles By Michael Lafferty Some old genres get some very next-gen facelifts and boy, what
THE END OF EGM by Bobby Shen Electronic Gaming Monthly closes for good. The dust has settled. EGM is gone. The magazine closed in early January when
Weathering the Storm: Videogames and the Economic Crunch by Steven Hopper A look at what the video-game industry may do in the tough years to come. E
Console Wars Is the PS3 superior? by Bobby Shen Lett it? It is the best machine because it has more features and value for the money. Before I contin
The selling of high-profile IPs By Michael Lafferty What will the Eidos sale to Square-Enix mean for franchises like Tomb Raider? It does not seem al
The Graphics Obsession By Michael Lafferty We can blame our ancestors for our penchant to take looks over substance Over the years, video cards have
Happily Ever After: When Sequelitis Affects Games and their Endings By: Steven Hopper As franchises become more and more important to game publishers
3D Realms Closes its Doors By: Steven Hopper The publisher was 22. As reported earlier today by Shacknews, acclaimed publisher and developer 3D Realm
May 14, 2009 Readers are the real winners during the upcoming E3 By Michael Lafferty It or at least it could be It's almost June and during that firs
May 21, 2009 Badge of Honor By Louis Bedigian E3 In 2005, there was something really magical about getting my first E3 badge. Few seem to relate to t
Sequelitis By Dakota Grabowski Sequel after sequel, our industry is degrading into an area of predictability. This is the time of the year that publi