I'll be honest, when I first heard the title "Fat Princess" in Sony's press conference during last week's E3 I was actually incredibly intrigued. The title alone screams bold, new concept and design. Well, maybe not "screams," but at least insinuates.
To my surprise, and I'm probably pretty naive for being surprised, the game's namesake and goals are driving feminist gamers to take a stand against it. So, it's called Fat Princess, and one of the objects of the game is to stuff a skinny princess with cake until she is fat. The above pic we snatched from the handy, dandy press kit for the game depicts the Fat Princess in all her glory.
Joystiq ventured out into the harsh wilds of the internet in order to snatch up some quotes.
Melissa McEwan of Shakesville had this to say:Congrats on your awesome new game, Sony. I'm positively thrilled to see such unyielding dedication to creating a new generation of fat-hating, heteronormative assholes...
James Green, Art Director of the developer Titan Studios (behind Fat Princess) added this one to the pile for good measure:Does it make it better or worse that the concept artist (who designed the look, characters, everything) is a girl?
Speak out, readers of Kombo!
EDIT: Check the Shakesville link and scroll down to catch a glimpse of the anger, and slightly nsfw/funny, at least to me. I'm going to Hell. Read More
Community based games will soon be a commonplace on the Xbox Live, right up there with Xbox Live Arcade titles and Xbox Originals. But just because they're user-created doesn't mean that Microsoft will allow content to venture into the console-restricted "Adults Only" rating zone.
Though Microsoft isn't "setting rules," according to MTV Multiplayer, developers should still consider current ESRB guidelines when crafting their product. "It's not exact, but a way to think about it is anything that would have been M-rated I think we're fine with," Microsoft's Chris Satchell noted. "Things that would have been AOâ€¦that's probably not what we want from the service." He further explained the Xbox 360 just isn't geared toward such content.
Don't accuse Microsoft of taking the family friendly route so often associated with Nintendo, however. "There's an awful lot of breadth there, and it's really just about accurately describing what's in your game more than saying we can't do it," Satchell continued.
Of course, the line between mature content and adults-only content isn't always as clear as it should be. What is absolutely apparent, though, is that Community Games will not include achievement points. Says XNA boss Boyd Multerer, "Achievements is [sic] currently not available to the Community Games. We'll always be looking at ways to improve the service." You'd be hard pressed to hear it any clearer!
It's like Pokemon in that it will engage you to the point of seizure. You will love WipEout HD so much that it will cause you to drop to the floor and convulse like a fish out of water on fast forward.
Okay, so maybe you won't convulse because of how good the game is. Apparently there's this thing called epilepsy, I don't know... It's like lights and motion that flicker and move so fast that some may slip into seizure.
All I do know is that WipEout HD for the PSN has been delayed because it forced too many epileptic seizures. Poor test subjects.
The news comes from CVG, and sources told them that WipEout "fails the epilepsy tests so much that it has to be re-engineered."
Delayed until when? Hopefully not too long. I need my high speed, crazy, triangle car fix. Read More
Haven't seen the movie yet. Heard it's pretty good.
I wouldn't expect much from the game, frankly, but then, it's being developed by GRIN, the guys doing Bionic Commando, so I'm hoping that means it'll come out ok.
Hmm, an "underworld trailer?" Is that where dead rednecks live?
Sorry, no. Actually, Eidos just released this new trailer for Lara's adventure into the Norse underworld, where apparently she's trying to get the hammer of Thor. Check it out:
If there is one thing Sony is known for touting, it's the lifespan of its consoles. And while some may have scoffed initially, Sony has proven that the hardware it manufactures does stick around for a long time.
In speaking about the seemingly late arrival of Home and the time it's taking to get it to market, Kaz calls into question the boasts of installed base among Sony's competitors, asking "where are they now?"
So I know some people have been talking about who will be number one in this generation, and what have you, but before we get into that question, what about the life cycle management? If we want to compare apples to apples, let's see a ten year life cycle, because I don't see that anywhere else.
If somebody wants to say that they're going to have a larger installed base, we should compare notes after ten years, because otherwise we're not talking about the same thing.
And we certainly don't do the consumer the disservice of basically saying that the consoles have gone by the wayside because we have a new one. Right now, a prime example? PS2 is nine years into it. Where's the Xbox? Where's the GameCube?
Same thing with the original PlayStation. At some point we looked around and asked what happened to the Saturn? Where's the N64? So if we're doing that, let's compare apples to apples, and for me, because we're on a ten year life cycle, unless we're talking ten years it doesn't really make that much sense to me.
You have to admit, Nintendo (who used to see consoles well into the lifecycle of their successors) and Microsoft sure couldn't seem to stop GameCube and Xbox production fast enough, while PS2 still chugs along. Read More
Remember yesterday, when we brought word from SCEE President David Reeves that LittleBigPlanet would be something like "iTunes meets eBay"?
Well, now we have LittleBig trouble in Sonytown.
In what is said to have been a post in MediaMolecule's blog, which now seems to have been removed:
Amidst all the madness on the way home, we were rather shocked to find a pile of nastygrams awaiting us. What could this mean? Did sackboy go out and throw up on someone's new suede shoes? Ah no, it was merely a case of ye-olde-internet-crossed wires. Fear not, ye peeps of the intertubes, see here for calming balm: http://www.eurogamer.net/article.php?article_id=200029
but of course you'd much rather read something like this and not worry about all of that hot airâ€¦
indeed, just take a dip into any other of the articles libipl.net has been collecting, bless them. Right? Lovely. Tea. Drink it. Yummy.
Quick cover-up, or another exec speaking out of turn? You be the judge. Read More
Another PSP redesign? Already?
That appears to be a possibility, as a poster from the PSP China forums had posted several images of a "design sample" for a new PSP. New features are said to include a PlayStation-branded "Home" button, a reduced metal ring, and a microphone.
Says the poster: "The pictures are actually of a design sample; whenever a new system is to be created, designers will follow Sony's instructions in creating several different versions. This is one of the versions that was created and then discarded. Next year when we buy this PSP, it will be slightly different, but I believe the microphone and smaller metal ring will remain."
When asked, Sony of course delivered a "No comment." Read More
Patent infringements -- gotta love 'em. Success breeds lawsuits, it would seem, and Nintendo's the latest victim.
After failing to shoot down a $21 million patent infringement verdict, Nintendo's tried and true controllers may not be on shelves for much longer. Defeated by Anascape Ltd. of Tyler, Texas, Nintendo must now post a bond or pay royalties in order to circumvent the ban.
If Nintendo fails to comply, the Wii Classic Controller, Gamecube WaveBird, and the regular controller will all be forcibly removed from store shelves -- starting tomorrow.
Anascape's patent covers "certain configuration of the remote to control six types of motions at the same time." Now that Anascape is entering the market, they claim Nintendo has "clogged the channel."
Obviously, Nintendo isn't the only company subject to Anascape's patent. However, Sony licensed the patent in 2004 and Microsoft settled their lawsuit in May. Nintendo, then, is a final bastion -- still denying the patent's validity. Shame the court doesn't agree with them.
Well, at least now Nintendo actually has a reason to claim the Gamecube never happened. Read More
Three new screens in our gallery depict Sonic taking on the Great Wall of China. My only question is, did they accurately reproduce the whole thing (rings aside)?