Video Game Originals and Opinions

Brutal Legend Reportedly Close to Finding New Publisher
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Brutal Legend Reportedly Close to Finding New Publisher

The whole world was shocked and horrified earlier this week when Activision announced that they were in the process of "streamlining," which would leave Brutal Legend without a home. Well, okay, not the whole world; I was too busy lamenting Ghostbusters. Regardless, the following day brought some reassurance as developer Double Fine told everyone that Brutal Legend was "fine." Now, Brutal Legend may even be "double fine" as reports from Variety say that the game may be on the cusp of landing a new publishing deal: "My information from reporting today is that developer Double Fine,Brutallegend which owns the rights to its metal rock actioner starring Jack Black and thus doesn't have to just sit back and worry about what Activision Blizzard will do, is very close to sealing a new deal to release the game. I don't know who it will be, but I understand that it may not be a traditional publisher. It could be a more "unique" arrangement. (Sorry to be vague, but even getting this much info was quite a chore.)" -- Ben Fritz, Variety Fritz also notes that due to the need of signing a new deal and setting up a new marketing plan might make it difficult for Double Fine to keep their original release date intact, so a slip into a 2009 release may not be unlikely. Read More

kombo July 31, 2008 | Comments
FaceBreaker Demo Now Available on Xbox Live; PSN Worldwide on 8/14
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FaceBreaker Demo Now Available on Xbox Live; PSN Worldwide on 8/14

Is football not your thing? Would you rather pound someone's face in, rather than tackle them to the dirt? If so, then good news, as EA apparently has us covered on both fronts today. "The FaceBreaker™ Demo is now available worldwide on Xbox LIVE™ and in North America on the PlayStation Network™. The demo will be available worldwide on the PlayStation Network™ on August 14th. The demo features characters Sparrow, Ice and Steve going at it in the fast-paced boxer, as well as the game's custom face generator called Photo Game Face. Photo Game Face will allow gamers to upload a cartoon likeness of themselves – or anyone else - to the FaceBreaker online boxer gallery at EA SPORTS World™. Created boxers will all be available for download when FaceBreaker ships to retailers on September 3. Players can use an XBOX LIVE Vision camera or a PLAYSTATION®Eye camera to upload themselves – or someone else - directly onto their consoles, or alternatively use a regular photo. Transform your created boxer with 60+ customization options to play with, a full color palette and a closet full of costumes." -- EA Press Release That's more like it. Facebreaker is due in stores on September 3rd for $49.99, with Facebreaker K.O. Party coming to the Wii this holiday season. Read More

kombo July 31, 2008 | Comments
LittleBigPlanet Developer Speaks on the Power of Constraints
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LittleBigPlanet Developer Speaks on the Power of Constraints

Ever since Mega Man 9 was officially revealed in Nintendo Power, one virtue touted by its creators in many an interview since has been about how the limitations and constraints of developing an NES game helped them to create what they feel is a better product. That theme continues at the Develop conference in the UK, though not about Mega Man 9 or NES hardware, but about the creation of LittleBigPlanet for the PlayStation 3, and the "arbitrary" constraints developer MediaMolecule has put on itself. "We're currently in the middle of LittleBigPlanet crunch, and we seem to be remaking all of the mistakes that Bullfrog and Lionhead made all of those years ago!" "Media Molecule is a very small team because we aren't very experienced or particularly good managers. As I look back, almost everything that's gone right on LBP has done so because we put an arbitrary restraint onto the size of our team." -- Alex Evans, MediaMolecule Evans goes on to talk more about how even with more powerful hardware with which to work, "those borders with almost no logical reason" will be the future of great games, noting also that "...this principle of constraint also applies to our implementation of that. We're trained as game developers to cheat and lie and fake everything," referring to game development as a place that such tactics are needed to ensure gamers have a good time. Read More

kombo July 31, 2008 | Comments
Castle Crashers Price Point May Not Be So High
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Castle Crashers Price Point May Not Be So High

A few days back, a nice rumor started up about Castle Crashers that had me a bit upset. Seems the title was going to come to Xbox Live with the absurdly high 1800 Point price tag. That price would have made it the most expensive title available on Live, something that would have prevented me from checking in on the dreaded Cat-Shark. Do not worry, friends... all is not yet lost. Seems that price point is not the official one. Perhaps we're in for something a little more reasonable, 800 points, for instance. Who knows? It's all speculation, really. Point is, the developer has come out and said that the 1800 points that give me nightmares is nothing official at all. From the developer's site: Earlier today a story broke about the Japanese Xbox site reporting that Castle Crashers was slated for release at 1800 Microsoft Points. Pricing for this game has not been determined yet. Both The Behemoth and Microsoft are still working together to figure out a reasonable price point. (not 1800 points) One thing that we would like to point out is that much like a retail store Microsoft is the distributor for all Arcade titles, and therefore sets the final price. The developer can consult on this, but ultimately, pricing is at the discretion of the distributor (Microsoft). More as it breaks. Read More

kombo July 31, 2008 | Comments
Too Human Demo is the Most Popular on Live!?
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Too Human Demo is the Most Popular on Live!?

Maybe it's because so many people just wanted to try it for themselves. So many people probably heard about this "broken" (I don't think it's broken at all) game through the grapevine that when they saw it on live they wanted to see what all the fuss was about. So many people were probably convinced that Too Human wasn't too bad. Too Human, because of so many people, has exceeded 900,000 demo downloads making it the most downloaded action demo on the Live Marketplace. Will those numbers translate into sales? We'll find on nearly after the game's release on August 19th. Read More

kombo July 31, 2008 | Comments
Storm Trooper vs. Spartans
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Storm Trooper vs. Spartans

Everyone knows that Storm Troopers are damn near worthless. Well, once they became "bad guys," anyway; they were pretty cool in Clone Wars and that stuff. Anyway, the guys at Kung Fu Grip decided to take a look at several spots in the first movie (or fourth, depending on your point of view) where Jango Fett's Xerox babies had perfectly good chances to off the heroes, screwed up anyway, and replaced them with Spartan Troopers from Halo. Suffice to say, it might have been a much shorter series. Whether that would be good or bad, that's your call. Read More

kombo July 31, 2008 | Comments
Media: Ghostbusters Developer Walkthrough from SDCC
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Media: Ghostbusters Developer Walkthrough from SDCC

Just can't get enough Ghostbusters, y'know? GameTrailers has a whopping three-part developer walkthrough of the game from the San Diego Comic Con, and so far it's looking mighty fine. Unfortunately, this seems to be more about the PC/PS3/Xbox 360 version, and not so much the Wii, but what the hey, we'll post it there, too, since there are bound to be some similarities. Parts 2 and 3 are after the cut. Read More

kombo July 31, 2008 | Comments
Media: Saints Row 2 Developer Commentary with Tera Patrick
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Media: Saints Row 2 Developer Commentary with Tera Patrick

Saints Row 2 is, at best, considered another in a genre begun by Grand Theft Auto. At worst, it's considered a cheap rip-off. Regardless of your opinion (I really don't have one), it seems that the first game did well enough to merit a sequel. The question then, is how much bringing Tera Patrick (Wiki her, if you're not at work. Wait, that sounds horribly wrong.) as a "Special Producer" will help the series claim the fame and notoriety of its contemporary. Check out the first of her Developer Diaries below, and tell us what you think in the comments. For the record? I think someone will buy it for this. Oh, and for the other record, watching this at work or around family with the volume up is ill-advised. Nothing vulgar or anything, it only sounds that way. Read More

kombo July 31, 2008 | Comments
2K Marin Job Listing Gives Hope of Multiplayer BioShock 2
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2K Marin Job Listing Gives Hope of Multiplayer BioShock 2

One of the few grievances with the original BioShock was the focus on single-player at the expense of any form of multiplayer. For the sequel, however, there may yet be a glimmer of hope for such a feature as a recent job description from 2K Marin cites they are looking for a "Lead Multiplayer Designer." The job description goes on to drop a few hints to the game the job is for (possibly red-herrings, but we can hope) mentioning that "BioShock had no multi-player mode. We don't believe in throwing in something that can't go head to head with the big boys." The description continues to say that "[w]e expect you to be familiar with BioShock and other 2K Boston/Irrational products and be able to speak critically about them." -- RIPTEN Of course, if any further developments regarding this should surface, we'll be sure to bring you the latest. Read More

kombo July 31, 2008 | Comments
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