A couple of days ago, it was reported that the upcoming WipEout HD failed epilepsy tests, thus forcing it to be re-engineered and pulled from E3. Today, Sony has responded to the issue.
Without confirming or denying the report, they told CVG "Regarding the speculation about health issues, we can assure you that we take consumer safety very seriously and monitor it very carefully."
Um, ok. We should hope so.
Presently, there is no word on a release date for the game, or what changes it may have to undergo. Read More
From E3, Lead Designer Dave Pottinger explores the world of Halo once again as he details what's new in Halo Wars:
Yikes! I understand believing in your brand and all, but I would hope that Kaz Hirai isn't serious about his choice when asked which 360-exclusive title he would like to see on the PlayStation 3:
Aftonbladet: If you had to choose ONE exclusive Xbox 360 title and launch it for the PS3 instead, which game would it be?
Hirai: I don't think I have to choose any.....
Aftonbladet: You have to pick one.
Hirai: Again, I don't think I have to pick one because we have such a fantastic lineup of games.
Aftonbladet: But if someone is holding a gun to your head and you have to choose one. Which game would it be?
Hirai: Okay.. then they have to shoot me, because I really don't think we need any.
Well, I guess it's safe to say that the next time you want something like Dead Rising or BioShock (which fortunately is coming to PS3 now anyway) on Sony's hardware, you probably shouldn't count on Kaz Hirai to go to bat for you. Read More
Witness as Capcom and GRIN take you behind the scenes and show what goes into remaking a classic game like Bionic Commando.
Man, traditional, Symphony-esque Castlevania on the DS? That's old news. We want traditional, Symphony-esque Castlevania on the Wii! Luckily, it seems Koji "IGA" Igarashi is interested in obliging.
"I'm definitely interested in WiiWare and I think it's one of the areas that 2D can still be very strong at," Igarashi told MTV Multiplayer . "I'm very much looking into that."
Well, it probably won't blossom into the most original project ever, but I'm excited. What about you? Read More
Time and time again, Harmonix has reiterated that Rock Band is a music platform -- a new way to experience the melodious tunes you so enjoy. But what about Rock Band's main competition? You know, not-Rock Revolution? It's just a game.
Speaking with Gamedaily, Harmonix boss Alex Rigopulos struck a powerful blow against Guitar Hero in this battle of the bands.
"The guiding philosophy for us when authoring patterns is staying true to the music," he said. "What we found was if material in Rock Band was actually easier compared to Guitar Hero, it's because the actual guitar parts are easier, whereas the design mandate for GH seems to be more focused on a gamer mentality in ratcheting up the difficulty. What you see are these note charts that are very disconnected from what's actually happening in the real guitar parts in the music; they might be more crazy from a gameplay point of view, but they're also more disconnected from the music. So for us, that departs from our core design mandate."
So, next time you roll through "Devil Went Down to Georgia" on Expert, just remember that your strumming is empty, soulless. And when you blaze through DragonForce's "Through the Fire and the Flames," well, wait, you beat DragonForce? Props! Read More
E3 Disclaimer: Kombo's E3 previews are designed to inform you of what each game at E3 plays like, and what we think of what's... Read More
Cammie Dunaway, with a gleeful disposition so overwhelming that she could murder your adorable pet dog before your very eyes and then convince you that she probably didn't do it -- while kicking another puppy -- dropped quite a bomb recently.
"You have seen the extent of Nintendo's 2008 holiday lineup," she told Wired, to the dismay of Nintendo fanboys the world over.
But don't fret, giggles, sunshine, rainbows, and dresses! Ack, her infectious smile has possessed me! Er, anyway, don't fret because 2009 is a comin'.
"Well, you heard [Nintendo President Satoru] Iwata's commitment, that the Zelda and Mario teams are hard at work. And you know us... we don't talk about things until we are confident that they are in a place where we're going to be able to deliver on them in relatively short order after talking about them," she continued. "So you have to know that those teams are working hard and there will be stuff that will be delightful coming out."
Yes, just delightful!
Lord have mercy. Read More
Madcatz has secured the rights to manufacture whatever the hell they want based on Ubisoft's Rayman: Raving Rabbids franchise. They'll be creating "a range of accessories" stemming from the long-eared, bug-eyed little buggers, so that Wii-mote plunger attachment you've been dreaming of could very well be within your stout, plumberly grasp.
Check out the full press release after the break! Read More
Splinter Cell fans probably noticed the upcoming Splinter Cell: Conviction's non-presence at this years E3. No demos, no news, no presentations regarding the game whatsoever. Those same people that took notice to the title's missing were probably a little nervous about the potential that Ubisoft has decided to shelve the game entirely.
Well no, apparently, the game has not been put to pasture just yet. Ubisoft just wants to put it in next year's lineup in order to bolster sales and strengthen their release list. They also cite the fact that the game is a bit risky; risky in that the cost of R&D on the title is much higher than on something like Raving Rabbids, which would explain why we have that game again in such fast succession.
Ubisoft CEO Yves Guillemot spoke a bit about the title and the cause for delay:
We can give him a little bit more time to make sure it can become a huge product...The way we build our plan is always in having a certain number of products... that will not be automatically in the year. It was one of the products that was in what we call the 'risky products'... it's one product that is now leaving to another year, but it doesn't change our plans.
There you have it, Splinter Cell: Conviction isn't going away just yet. Read More