Video Game Originals and Opinions

Mega Man 9 GamerPics/Themes, Shirts on the Way
original

Mega Man 9 GamerPics/Themes, Shirts on the Way

Ah, it's a good time to be a Mega Man fan. On Capcom*Unity, Kramez reveals the whole story behind the concept of the Mega Man 9 "box art" t-shirts worn by Inafune and his staff at E3, of which only four were made: It was quickly decided by the marketing group that if we were going to release a game that looked like it came from 1987 that we should run the whole marketing campaign as if we were working in the games industry in 1987. From there, it was a very easy leap to putting in a call to I Am 8-bit artist Gerald de Jesus, who we comissioned to create the beautiful/horrible homage to past packaging Mega Man mindcrimes that you see above. He adds that "Capcom's marketing team in the US is super-stoked that everyone is getting what we're doing with the box art (including the Japanese dev team) and I promise you that we'll have some t-shirts of this beauty available for purchase soon!" I am so there. In addition, Capcom's Corporate Officer/VP of Strategic Planning & Business Development, Christian Svennson, was asked if there would be a Mega Man 9 theme/GamerPic setup, now that the game has been announced for the Xbox 360. And according to their Product Manager, they are "in the plan, o it sounds like it's happening at some point. :D" The question now is, might we have a chance to make a Mega Man Avatar? Read More

E3 2008: Cammie Dunaway Says She's No Fake
original

E3 2008: Cammie Dunaway Says She's No Fake

People have had several grievances with Nintendo's E3 presentation this year, and one of those involves Cammie Dunaway, Nintendo's Executive Vice President. Leading off a show that lacked the substance to satisfy the more dedicated in our hobby's ranks, Dunaway has taken a bit of heat over the whole incident from fans and gamers, who have accused her enthusiasm for the product of being fake. And through Wired, she assures us that she is the real deal. During her interview with Wired's Game|Life blog (see the link at the bottom), she assured readers that Nintendo is still thinking about the hardcore fan, and that they do have projects in development (such as those of the Mario and Zelda teams), but they "don't talk about things until we are confident that they are in a place where we're going to be able to deliver on them in relatively short order after talking about them." Granted, those seem to be more the exception than the rule, with the likes of Zelda: Twilight Princess, Super Mario Galaxy, and Super Smash Bros. Brawl taking what felt like forever to reach store shelves, but the faster turnaround for the likes of Wii Fit and Mario Kart Wii, announced at last year's E3, may represent a status quo Nintendo feels more comfortable with. Read More

The New Xbox Experience: Ain't Gotta Use it if You Don't Wanna (Plus a Few Reasons You Might
original

The New Xbox Experience: Ain't Gotta Use it if You Don't Wanna (Plus a Few Reasons You Might

So, as it happens, the newer, more user friendly "Xbox Experience" dashboard isn't quite "flipping everyone's bits," but the good news, according to Xbox Live Director of Programming Larry Hyrb, aka "Major Nelson," is that you don't have to use it. "I know that there are some people that aren't going to like the happy, happy, shiny New Xbox Experience. For whatever reason it's not flipping their bit," he says. "Here's my message to you: you don't actually have to use it. You can never go there, just leave your game disc in and pretty much do everything that you could before but on the Guide level - one button press away in every single game." He continues, "The Dashboard as you know it today, in other words the 'blades'; Games, Live, Media and System," The Major explained, "We've taken those blades and moved them to the Guide. Every single function that you can do today in the Dashboard you are going to be able to do in the New Xbox Experience in the Guide." Read More

Siren: Blood Curse: $15 Each, or 3 for $40
original

Siren: Blood Curse: $15 Each, or 3 for $40

This is kind of a neat idea, at least for gamers on a budget. Siren: Blood Curse is coming to the PlayStation Network later this week, and will be a "budget" title on the service. You can obtain it for a mere $40... or, if you don't have $40, you can plunk down $15 and get a single episode pack, containing four episodes, each of which are good for about an hour or two of gameplay. The savings for buying all three at once is only $5, but in these hard economic times, it might be better to buy one part here or there for $15 per paycheck, rather than dropping $40 all at once. Or, if you don't like the first part, then you've saved yourself $25-$30 in the long run. It's a nice option to have. And it definitely beats dropping $60 for a game, only to have to spend more to "complete" it via DLC. Read More

Moore Sees More Wii Dominance; 360 and PS3 to Fight for What's Left
original

Moore Sees More Wii Dominance; 360 and PS3 to Fight for What's Left

Ah, it never ceases to be amusing, watching Peter Moore's change in tone towards the console race, now that he's no longer the head of Microsoft. It's perfectly understandable, of course; it just doesn't lose its humorous aspect. That said, regarding Kaz Hirai's goal/prediction for the PlayStation 3's numbers over its lifespan, Moore sees a different picture. "It looks to me as if the Wii is going to have at least half the installed base of the overall industry and the Xbox 360 and PS3 are going to fight over the balance, based on the run-rates we're seeing," he told the Financial Times. This comes following Nintendo laying claim to market dominance, following the recently-released NPD numbers which show them sitting pretty at nearly 11 million consoles sold in the US. Even with the exclusive Metal Gear Solid 4 to bolster the PS3's numbers, the Wii still handily beat it by 260,000 units in June, and outsold the 360 by a margin of three-to-one. Read More

Sonic and the Black Knight - Nintendo Power Details Revealed
original

Sonic and the Black Knight - Nintendo Power Details Revealed

Over the weekend, the cover of the new issue of Nintendo Power started making the rounds, and with it, news of the new title from SEGA, "Sonic and the Black Knight." Now, there's finally some information from inside the magazine to help bring some of the game's mysteries to light. As noted previously, the game comes as a successor to Sonic and the Secret Rings as part of the "Storybook Series" of Sonic games, and is developed by the same team as well; this would be a good thing, one might surmise, given that the flaws of that game were more by design than by bugs or inability to manipulate a camera. The story follows Sonic as he is summoned to the realm of King Arthur by a sorceress named Merlina. But all is not well in Camelot; as the King has become corrupted, and now rules as the tyrannical (and titular) Black Knight. Sonic, aided by a talking sword named Calibur which serves as his mentor, begins his quest to overthrow the Black Knight as a mere knave; in order to have any hope of defeating Arthur, Sonic himself must become a full-fledged knight. Read More

Media: Interview With Madden 09 Developer
original

Media: Interview With Madden 09 Developer

It just dawned on me that this year marks the 20th of Madden's lengthy run. Newsflash, heh. This video interview popped up on GameTrailers last night. Madden fans will be excited about everything shown within, people searching for innovation in the sports game genre...not so much. Should I plug NHL 09 here? EA Sports has become a mixed bag of rehashing and real innovation that seems to vary with every title. Perhaps one can't blame the publisher as a whole, just their individual development houses. Read More

Load Older Activities