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Iwata: "No Plans to Release A Whole Lot More" Wii Accessories Coming; MotionPlus Inexpensi
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Iwata: "No Plans to Release A Whole Lot More" Wii Accessories Coming; MotionPlus Inexpensi

The Wall Street Journal recently had the opportunity to sit and discuss a few things with Nintendo Co. Ltd's President, Satoru Iwata. Among the items of note was the recent influx of peripherals and accessories for the Wii, including the Wii Zapper, Wheel, Speak, MotionPlus, and Balance Board. The question of course being, "will it ever end?" "Most of the ideas for accessories that we had initially come up with are out now. We might think up some more, and we might make them if we do, but we don't have any plans to release a whole lot more." -- Satoru Iwata, President of Nintendo to WSJ And speaking of the MotionPlus, the natural follow-up was as to whether Wii owners would need to purchase one for each controller to play the latest games. "There will be games that will be enhanced by the Wii Motion Plus as well as games that can only be played with it. Users will need four if they have four controllers, but we're going to try to offer it for as little as possible. We haven't announced the price yet, but the cost of making the Wii Motion Plus is not that much, so I think we can make it very affordable." -- Satoru Iwata, President of Nintendo to WSJ Good to know... I doubt anyone really needs nor wants four copies of Wii Sports Resort, regardless of how good it may be. Read More

kombo August 4, 2008 | Comments
Rumor: Rock Band 2 Release Date Leaked
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Rumor: Rock Band 2 Release Date Leaked

It was announced a short time ago that Rock Band 2 would be arriving on the Xbox 360 first, with the remaining versions following subsequently. It seems unlikely, however, that anyone expected the game's three versions to ship on three very different dates: A friendly retail tipster sends us word that Rock Band 2 has suddenly popped up in their computer system. Better still the listings for the Playstation 3, Wii and Xbox 360 versions are all dated: Xbox 360- September 14th PS3- October 19th Wii- November 18th -- Brian Crecente, Kotaku Just leaves me to wonder if this is going to hurt the sales of each subsequent release at all. And why they would bother doing this, if true. Read More

kombo August 4, 2008 | Comments
More Details on PS3 BioShock Trophies
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More Details on PS3 BioShock Trophies

Some new details have surfaced regarding the Trophies to be collected in the PS3 version of BioShock. Some had assumed that the PS3 version would not have unique Trophies, but that is actually not the case. As BioShock for the PLAYSTATION 3 continues its ascent from the depths we have assembled new information regarding the trophies that will be available to players. Specifically, we have new intelligence on the trophies which are unique to BioShock for the PLAYSTATION 3. "A Man Chooses" is the first of these golden trophies and is reserved for those with the courage to complete Survivor difficulty. Its name is meant, in the words of Andrew Ryan, father of Rapture, to remind you that a man chooses because in Survivor mode every choice could mean the difference between life and death. The final trial for any committed BioShock player is "I Chose The Impossible". This trophy is named appropriately as attaining it will make even the most self-assured gamesman into a shaking leaf. To make this your own, you must complete BioShock on Survivor difficulty with the Vita-Chambers turned off. Each of these shining treasures can only be found on the PLAYSTATION 3. So tense up your trigger finger and polish your diving helmet, you will need them at the ready. -- Tynan Wales, 2K Marin game designer It leaves one to wonder if, going forward, more developers might offer unique Trophies/Achievements across multiplatform versions of their titles. Read More

kombo August 4, 2008 | Comments
Analyst: Guitar Hero World Tour Could Receive Three Expansions
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Analyst: Guitar Hero World Tour Could Receive Three Expansions

According to Mike Hickey, analyst for Janco Partners, the Guitar Hero franchise has a very long tail. Reaching his conclusion upon seeing Activision's latest record-setting quarter, it's difficult to disagree when it seems the company is cranking out a new addition every few months. "We expect the Company will achieve tremendous success from the upcoming Metallica expansion pack, which will likely attach 20 percent of the installed base, implying nearly 5 million units or $250 million in sales." "We expect the Company will release at least 3 expansion packs for Guitar Hero IV before the next iteration of the franchise." "Ultimately the 'game' could produce a legitimate medium for artists, enabling music creation, marketing and distribution," says Hickey. Future iterations of the game might even be console-independent, he predicts, based on the primary aim of targeting "mass market non-gamer consumers." -- Mike Hickey, Analyst, Janco Partners via Gamasutra Hickey also considers the possibility that the fourth title in the series proper "could be an over-engineered product for the mass market." Read More

kombo August 4, 2008 | Comments
Treadstone: Multiplayer Bourne Sequel
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Treadstone: Multiplayer Bourne Sequel

Alongside Ghostbusters and Brutal Legend, The Bourne Conspiracy is another title which has been marked with a questionable future as a result of the merger between Activision and Blizzard, and its subsequent fallout. But in looking for further details, some other interesting news has surfaced: "What is Treadstone?" you ask, in your best Matt Damon impersonation. According to Variety "it's a multi-player online game set in the world of the spy agency that trained Bourne." We'll assume that contraction is short for "it was" because, whad'ya know, "production has stopped" on the project. Perhaps once Ludlum Entertainment finds a new publisher for Bourne, whatever work Radical has already invested in "Treadstone" will find a new home, but that sounds unlikely to us. Instead, Treadstone will exist in that one place where They can never take it away from us: our imaginations." -- Christopher Grant, Joystiq Easy come, easy go? Guess there's no sense in weeping until we find out if the first game was any good or not. Read More

kombo August 4, 2008 | Comments
Wii-kly Update: Mega Man is Missing
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Wii-kly Update: Mega Man is Missing

He's short, blue, hero to millions, and wrecks countless robots in 8 glorious bits without even batting an eye... ...Mega Man? Unfortunately, no; in spite of Capcom's claims as such (which have conspicuously been removed from the *Unity blogs), the original Mega Man for the NES did not hit Virtual Console today. Instead, the SEGA Master System version of Sonic the Hedgehog arrived (single player, rated E, 500 Wii Points). We don't know what happened (but hope to find out), unless Nintendo got confused by the similarities. We can't imagine Capcom is too happy about this, either. For those interested, however, the MS Sonic is pretty much the same as the Game Gear version, save for maybe some screen space added. It features six Zones of about three areas each, and Chaos Emeralds are not found through special stages, but are instead hidden throughout the regular stages, adding a bit of exploration. The other Virtual Console release is the Genesis title Splatterhouse 2, also by SEGA. Go figure. Like its predecessor, it's 800 Wii Points of single player blood, gore, and violence as Rick winds up with the Terror Mask again, using it to rescue Jennifer and tear stuff up. Finally, WiiWare updates with Wild West Guns by Gameloft. The name and premise remind me of Nintendo's old Wild Gunman title, which just makes me think it's a shame that was never adopted for Wii use. This one's for one or two players, and costs 1,000 Wii Points for some T-rated violence. Sort of a mix between Nintendo's Gunman and Hogan's Alley, you have to be quick on the draw to shoot down targets and enemies, but don't hit the innocent civilians; them's just good manners. Two-player allows for co-op, or you can find out who's the faster draw. Read More

kombo August 4, 2008 | Comments
Media: NHL 09 Trailer Walkthrough
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Media: NHL 09 Trailer Walkthrough

NHL 09! I talk about it a lot. A new video hits, and I'm on it. I fiend for it. I NEED IT. Check a gameplay trailer and developer talk concerning the new title. We even get a look at the new Defensive Skill Stick. Read More

kombo August 4, 2008 | Comments
A Kingdom for Keflings Interview Reveals Game Details
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A Kingdom for Keflings Interview Reveals Game Details

A Kingdom for Keflings. Sure, this info hit the web a few days back, our little eyes may have scanned over it. But hey, at least now we're giving the title a little attention. I just hope the giants don't come to make us pay. Okay, so, we just told you about this title in the form of a trailer. A Kingdom for Keflings looks to be an imaginative and inspired title for Xbox Live. NinjaBee, of course, is responsible for titles like Cloning Clyde and Outpost Kaloki X. Well, IGN.com scored an interview with Steve Taylor, President of NinjaBee, that explores the details of the game a little further. Here are some highlights... "The objective is to build a Kingdom for the Keflings that live in a little valley. Officially, you "win" the game when you build a castle! There's actually a bit more you can do after the castle in terms of customizing your kingdom, but that's the official goal (and, naturally, it earns you the big Achievement)..." "There are more than 75 unique components and more than 50 different buildings to be built from those components." "The game is somewhat sandbox-like in design. There are no distinct levels, just a growing changing world like you'd find in other city builders. There is a tech tree to explore, but there's plenty of room for taking a custom path and making a lot of personal decisions on how and when and where to build what. Different decisions affect the general flow of the kingdom in different ways, so it's fun to play the game again and do things differently. There are also quests that players can follow to earn more points and get upgrades, or they can be completely ignored." "Up to four players can build an entire kingdom cooperatively over Xbox Live. Online play focuses on the same mechanics as single-player play, and adds a few unique elements." Truthfully, I'm most excited for that last bit. Online, giant coop seems incredible. Check the source link below for the full interview from IGN.com. Read More

kombo August 4, 2008 | Comments
Media: A Kingdom for Keflings Gameplay
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Media: A Kingdom for Keflings Gameplay

Been looking for a Live title with a bit of charm recently? Have you scoured the interwebbings that combine this cyber universe into one big, happy family for something from Xbox Live that delivers a little intimacy and unique gaming? Color me excited. You're a giant whom assists in the building of cities. Like the best parts of any Sim City game combined with the simplest forms of giant fetishism. Who doesn't want to be a giant? No word on release dates as of yet, but all signs point towards sometime this fall. Check details from an interview. Read More

kombo August 4, 2008 | Comments
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