It goes without saying that Electronic Arts is currently one of the major powerhouses in the video game industry, developing and publishing a vast amount of games for any and every console that has come out. Recently, EA revealed that they currently have 40 titles in development for both the Wii and the DS.
"Electronic Arts has announced that it has 40 titles in the works for both Wii and DS, the news emerging in the company's conference call that came off the back of its quarterly financial results.
Trade website gamesindustry.biz had a keen ear on the call, in which EA's CEO John Riccitiello also revealed that its recent Wii title Boom Blox enjoyed success, shifting some 450,000 units in the last quarter." -- IGN
Whoa... 40 games? Overkill much? I can barely even begin to name some of those off the top of my head. Let's see... Facebreaker, Madden, Spore, SimCity Creator... yeesh. I guess EA's sure to have something for every gamer with a future catalog as big as 40 games, but one can only wonder how many of those are going to end up being quality titles. Read More
If Wii Sports Resort isn't enough of a tech demo for you, well, here's a video showing off the WiiMotion Plus's 1:1 awesomeness with the LiveMove 2 software.
I think it's safe to say that the Wii could use all the core games it can get at this point. If -- like me -- you're desperately looking for something to look forward to on Wii, perhaps this could be it. Developer and publisher Deep Silver announced today that it is developing a survival horror game for Wii, titled Cursed Mountain.
On Wednesday, publisher / developer Deep Silver revealed to IGN its new Wii-exclusive survival horror game, Cursed Mountain. The title, set in the late 1980s, follows an experienced climber who sets out to scale a huge mountain in the Himalayas in order to find his recently lost brother. According to Deep Silver, "As he ascends the mountain, he encounters an ancient curse: the souls of the people who died in that region are stuck in limbo, caught in the Shadow World." Players must content with villagers, pilgrims, mountaineers, Buddhist monks, and evil ghosts and demons as they unravel the mystery of the location. And for what? The climber isn't at all convinced that his missing brother is still alive.
"With a fresh setting, gloomy atmosphere and the innovative use of the Wii controls, Cursed Mountain will deliver a unique, terrifying game play experience," said Hannes Seifert, Managing Director at the Deep Silver development studio. "Deep Silver is confident that Cursed Mountain will help to further establish our international presence, and help expand the survival horror game genre on the Wii platform."
According to Deep Silver, Cursed Mountain will boast advanced graphics and amazing scenery. Since the game is set on the "roof of the world," players will be able to see the entire game world from any level. In addition, the title will feature IR / pointer and gesture-based controls for exploration and combat respectively. -- IGN
So far, there's no video or in-game screenshots of Cursed Mountain. Just the concept art you see accompanied with this post and some more in IGN's preview.
Indiana Who? Lara What? We all know there's only one real explorer who can tackle the dankest jungles and the darkest pyramids, all in search of bigger and better treasure.
Check out Wario in action from the Japanese version of Shake It!
The second vid comes after the cut. Read More
After what has seemed like forever without an update, IGN reveals that Ragnarok Online for the Nintendo DS is still in development, and there are finally some new details to be shared, courtesy of Famitsu.
"Titled Ragnarok Online DS, the PC MMORPG will, as the name suggests, retain online play in the move over to the dual screen. The game supports Wi-Fi Connection cooperative play for up to three players with 50 multiplayer dungeons available.
Obviously, this isn't quite the same online play as the PC original. Much of the DS title is actually new, including the original main character, Ares. The storyline is also original. The game will also have new jobs, including a dark knight and a shaman.
The control scheme appears to attempt to replicate the PC version, though, with the stylus used in place of the mouse. You make use of stylus motions to attack your enemies, use items, and perform skills." -- IGN
The game is due to arrive in Japan thanks to Gung-Ho Works on December 18th, just in time for the 6th anniversary of the series. Read More
The PixelJunk series has quickly become one of the most unique and interesting series to be found on the PlayStation Store. PixelJunk Racers was a unique take on the traditional racing game, while PixelJunk Monsters was just totally unique and original. Come tomorrow, we'll be preparing ourselves for a journey that may remind people of an acid trip. The use of bright colors and monotone techno music will make you feel like you are back in the 1980's when blacklight posters were still cool. Actually, PixelJunk Eden is pretty much a living blacklight poster.
Sony has detailed a number of features found within the game, as well as a full list of Trophies to be unlocked. Two other big features will be YouTube video upload support and Remote Play. You can record up to 10 minutes of gameplay and upload it to YouTube. Also, PixelJunk Eden will retail for $9.99.
Now it's time for the Trophy list. Find the full list after the jump. Read More
Unless it's being used to stage another hoax, then the latest issue of EDGE magazine has brought forth new details on Microsoft's new Xbox Avatars:
-"eventually thousands of items will be available," from guitars to clothes to skateboards, plus attendant animation routines.-"Home is uncanny valley, too realistic. Miis and Avatars are just right." - some Microsoft dude.-Avatars can wear clothes decorated with your old gamerpics.-"Gamerpics aren't going away, they're now a badge of your identity!"-Lacks the features of Miis when it comes to face editing, makes up for it with everything else.-COMPOSED OF 102 VIRTUAL BONES.-- EDGE magazine, via Deeko, GAF
Well, I don't know about you, but the part about the bones in all caps has sold me. And I for one welcome our new Avatar overlords. I'd like to remind them that as a trusted (somewhat) internet personality, I can be helpful in rounding up others to toil in their underground sugar caves. Read More
Rumors began to spread that Portal: Still Alive, the downloadable version of Valve's hit title Portal with extra content for Xbox Live Arcade, would be on its way to the PlayStation Network.
"I'd call that today's rumor," a Valve spokesperson told CVG when quizzed on the subject. Today's rumor, but tomorrow's news, we said. "You're smart to ask. But no," Valve told us. --CVG
In speaking to Official Xbox Magazine at E3, Portal: Still Alive was described as "exclusive to Xbox 360 in 2008" by Valve's Doug Lombardi, which is likely what got this ball rolling in the first place. Read More
Honestly, I haven't played SimCity since I borrowed a friend's copy for the Super NES. But this... this looks kind of neat.
Check out our gallery after the cut for many pics of the kinds of cities you can build, such as the one below, and many more exotic ways you can destroy them.
"So you've come..."
The shortage of memory in the Wii is no well kept secret, and nor is Nintendo's constant reassurance that they are looking at ways to deal with it. Of course, people have often looked at the usual suspects when it comes to how, be it more flash memory, or an external hard drive. But did anyone expect that they might try to make it... holographic?
"In compliance with 37 C.F.R. .sctn.1.71(g) (1), disclosure is herein made that the claimed invention was made pursuant to a Joint Research Agreement as defined in 35 U.S.C. 103 (c) (3), that was in effect on or before the date the claimed invention was made, and as a result of activities undertaken within the scope of the Joint Research Agreement, by or on the behalf of Nintendo Co., Ltd. and InPhase Technologies, Inc." --Nintendo Everything
According to Nintendo Everything, the patent was filed a few months ago, so it's difficult to tell where it may stand in Nintendo's broader vision, if anywhere. Unfortunately, however, file info wasn't provided, making it a little more difficult to check against the patent database, but you can read up on the concept of holographic memory here. Read More