This Winter will mark the second anniversary of the Wii launch, and in spite of this, consumers may yet find themselves having a difficult time acquiring one of the coveted machines.
"We are really intending to increase the shipments to the US, especially compared to last year," said Iwata, speaking to Forbes. "However, I can't give you a 100 percent commitment [that you'll be able to find a Wii this holiday season]. What I can commit myself to is that Nintendo is going to do its best to supply as many Wii hardware units as possible in order to meet demand there."
Earlier this year, Nintendo of America President Reggie Fils-Aime stated he was "passionately upset" that the US demand was unable to be met due to a lack of product, with his division reminding the Japanese parent company of the many "missed opportunities" they were unable to take advantage of, due to lack of stock. Of the monthly Wii shipments made, the US received 40 percent during the last fiscal year.
Since that time, Nintendo has increased production of Wii units from 18.61 million to 25 million, with the install base surpassing that of the Xbox 360 just last week. Read More
Zip Interactive has released the first-ever screenshot of MAG (Massive Action Game) for the PlayStation 3.
Yep, that's right, a single screen; no more in the gallery. And it's kind of a dinky one, too, compared to most screenshots developers let out. Oh well, have at it:
Microsoft's Xbox Live Director of Programming Larry Hyrb, aka Major Nelson, gives us a look at how easy it can be to download Netflix movies on Xbox Live.
Everyone takes bad news in their own ways. When Microsoft informed Bungie that they would not be running the new Halo trailer during their E3 presentation, some were naturally disappointed. But their boss, Harold Ryan? According to Don "Enter the Mattricks" Mattrick, he "laughed."
"[He] just laughed and he said, 'Boy, just a sign of growth inside the business, we agree'."
Since then, it's been said that Microsoft is planning a future event dedicated to the reveal. "...that's what we're going to do and I think we're smart. I had so many people come to me and say 'look at that, that's a measure of growth and maturity of Microsoft - the fact that you have the best show, the best collection of products and you didn't even have to show Halo'."
Though he wouldn't give details on the game itself, Mattrick did go on to say it is "an ongoing work-stream with Bungie and others" on "all kinds of new things in development."
"It's awesome," he adds, "it's highly anticipated, it's friggin' Halo! People love it, right? I can't say a lot about it."
"We're going to create an opportunity where people can interact with it, we think it's going to be super high quality, super fun, super innovative; it's the easiest thing for us to message, so stay tuned. There's lots of good news on that," Mattrick concluded. Read More
As Microsoft revealed that they too would be receiving a version of the until-then exclusive PlayStation title Final Fantasy XIII, the world (or at least those watching) collectively though but one thing: "Oooh, diss!"
There is no question that Microsoft has been closing the gap this generation when it comes to third-party exclusives: Grand Theft Auto IV, Devil May Cry 4, and now Final Fantasy XIII. Not that Sony's been any slouch, either, getting Lost Planet, and... um, well, I'm sure there are others. They were on the tip of my tongue just a minute ago...
At any rate, MTV Multiplayer got ahold of SCEA Vice President Peter Dille in order to ask him about the announcement, and how it affects Sony. You can find the whole thing at the link below, as it's a little wordy, but he describes it as a bit of a "jump ball," noting that as a cross-platform game, it's not really driving either platform very much.
In terms of future exclusivity, Dille says that MS seems to be opening the checkbook quite a bit as of late, but that third-party developers need to look at the global scale, which sees PS3 dominant in Japan, having passed 360 in Europe, and in a "dogfight" in the US. "[Third parties are] looking at what's going on, they're realigning their development resources to exploit PS3 and I think they understand that if they want to have a global return on their investment, PlayStation 3 is the only place they're going to get it." Read More
A slip of the tongue, or something more? You can never quite tell with some of these industry-types, such as SEGA of America President Simon Jeffery, who at E3 mistakenly (whether true or not) let word slip about a Wii release of Resident Evil 5.
Poking around, they then asked Nintendo about a release, to which Reggie fired back "Not yet!", followed by a laugh which left them inching backwards out of the room.
Capcom's Chris Kramer, reminded that word of Dead Rising for the Wii was already out of the bag, said that perhaps Jeffery was confusing the two titles. He then asked "Have you seen Resident Evil 5?", seemingly implying that it wouldn't be possible on Wii, but hey, didn't we all think the same about Dead Rising? Sure, RE5 on Wii wouldn't be 1:1 with the other versions, but...
Finally, a follow-up with Jeffery himself yielded the following in an e-mail: "We'd been discussing the Res Evil 5 showing at the Microsoft event earlier, and it was still on my brain â€“ that's all."
Case closed? Read More
Five new trailers give us a taste of the Green Hill Zone, Mystic Ruins, Central City, Winding Path, and Chao Garden areas of the Sonic Chronic-what-cles: The Dark Brotherhood gameplay on the DS:
Not bad, but can't help but think it should've had the classic Green Hill theme.
Check out the other four after the cut. Read More
Ever wanted to put two distinct and contrasting universes together for the sole purpose of tearing them to shreds? That's essentially what Mortal Kombat vs. DC Universe lets you do. Since the game's unveiling, fans have been unnerved due to the fact that Midway seems to be shooting for a high "T" rating to appease DC Comics. Well, the fears of this limitation hindering the game are mostly unfounded, and the streamlined fighting system looks to be far deeper and satisfying that most non-Mortal Kombat fans (such as myself) would have expected. Let's take a closer look. Read More
I'll be honest, when I first heard the title "Fat Princess" in Sony's press conference during last week's E3 I was actually incredibly intrigued. The title alone screams bold, new concept and design. Well, maybe not "screams," but at least insinuates.
To my surprise, and I'm probably pretty naive for being surprised, the game's namesake and goals are driving feminist gamers to take a stand against it. So, it's called Fat Princess, and one of the objects of the game is to stuff a skinny princess with cake until she is fat. The above pic we snatched from the handy, dandy press kit for the game depicts the Fat Princess in all her glory.
Joystiq ventured out into the harsh wilds of the internet in order to snatch up some quotes.
Melissa McEwan of Shakesville had this to say:Congrats on your awesome new game, Sony. I'm positively thrilled to see such unyielding dedication to creating a new generation of fat-hating, heteronormative assholes...
James Green, Art Director of the developer Titan Studios (behind Fat Princess) added this one to the pile for good measure:Does it make it better or worse that the concept artist (who designed the look, characters, everything) is a girl?
Speak out, readers of Kombo!
EDIT: Check the Shakesville link and scroll down to catch a glimpse of the anger, and slightly nsfw/funny, at least to me. I'm going to Hell. Read More
Community based games will soon be a commonplace on the Xbox Live, right up there with Xbox Live Arcade titles and Xbox Originals. But just because they're user-created doesn't mean that Microsoft will allow content to venture into the console-restricted "Adults Only" rating zone.
Though Microsoft isn't "setting rules," according to MTV Multiplayer, developers should still consider current ESRB guidelines when crafting their product. "It's not exact, but a way to think about it is anything that would have been M-rated I think we're fine with," Microsoft's Chris Satchell noted. "Things that would have been AOâ€¦that's probably not what we want from the service." He further explained the Xbox 360 just isn't geared toward such content.
Don't accuse Microsoft of taking the family friendly route so often associated with Nintendo, however. "There's an awful lot of breadth there, and it's really just about accurately describing what's in your game more than saying we can't do it," Satchell continued.
Of course, the line between mature content and adults-only content isn't always as clear as it should be. What is absolutely apparent, though, is that Community Games will not include achievement points. Says XNA boss Boyd Multerer, "Achievements is [sic] currently not available to the Community Games. We'll always be looking at ways to improve the service." You'd be hard pressed to hear it any clearer!