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Video Game Originals and Opinions

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E3 2008: Animal Crossing: City Folk Not Getting VC Functionality; Able to Transfer Character From Wi

At the uber exciting Nintendo Conference (part deux), Yeguchi, a developer from Animal Crossing: City Folk, took some time out to talk about the upcoming title. Tons of tidbits were revealed. He started by saying that event reminders and jingles would be returning to the title, including old events like Halloween. There will be two new events as well, one where a man hides painted eggs throughout the town (Easter) and a Carnival. Furniture and Wallpapers will be updated constantly through WiiConnect24. They're really striving to make this game come with a ton of longevity. The city side of the game will feature a set of businesses where players can indulge. One of them is even a theater where folks can take in a comedy show. More huge tidbits after the break... Read More

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E3 2008: Capcom Explains Significance of Lost Planet Movie Conference

To a lot of people, E3 has been nothing short of a letdown, and ultimately just an excuse for the press to get a chance to play games we've known about for months while guys like Microsoft, Nintendo, and Sony gloat about their numbers. And Capcom's, unfortunately, was not much different. While fans expected talk of Resident Evil 5 and Street Fighter IV, of Mega Man 9 and-- hey, is that Lost Planet for the Wii? --they were instead treated to people from Capcom (and David Hayter) discussing the Lost Planet movie, and Capcom's interest in the field of motion pictures... and nothing else. This left a lot of fans with the wind taken out of their sails, feeling there should have been a warning not to even bother, and that it was an insignificant waste of time. However, Corporate Officer/VP of Strategic Planning & Business Development for Capcom, Christian Svennson, would disagree with that, and readily points out the significance of their conference. Find out what he has to say after the cut. Read More

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E3 2008: The Conduit to Support 16-Player Online Multiplayer; Using WiiSpeak

During today's E3 showing, we came across a bit of info that's sure to get Wii owners excited. High Voltage, developer behind The Conduit for the Wii, has revealed that the game will include an online multiplayer mode. Even more, the team currently has a build that supports up to 16 players at once. They also revealed functionality with WiiSpeak, Nintendo's new communication peripheral unveiled at yesterday's press conference. Keep it here for more! Read More

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E3 2008: Nintendo E3 Developer Roundtable Liveblog

At 6:00 PM PST today, Nintendo is holding an exclusive developer discussion, which we'll be attending. Although we do not know who will be on hand, we do know that a presentation will take place, as well as a Q&A. We're planning to cover the event either in liveblog form or a wrap-up. Which method we use depends on whether or not Nintendo will allow us to liveblog the discussion. Either way, you'll find our coverage of the discussion right here, either at 6:00 PM PST or after the event ends at 7:30 PM PST. If we're not allowed to liveblog, we'll try to update this page and let you know. Read More

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E3 2008: Miyamoto Explains the Appeal of Wii Music Versus Guitar Hero and Rock Band

At MTV Multiplayer, they managed to catch up with Maestro Shigeru Miyamoto and ask what Wii Music is offering that the likes of Guitar Hero and Rock Band are not: If you're like me, and can't watch that because MTV hates their Canadian and UK viewers, then Destructoid says that this is what was said: What I find what is fun about music [games] is when you really get into a good rhythm and you have a great time performing. But the challenge is then, how do you do that in a way where people don't have to worry about hitting the wrong note or making a mistake? So, that's really been our focus with designing Wii Music. I'm still not sure I get it... maybe you sort of have to be there. But just from the demonstration, it seems kind of hard to figure out what, if anything, you're trying to achieve. Anything? Read More

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