Namco Bandai GGD 2012: Interview with Hidetaka Miyazaki, Director of Dark Souls

Dark Souls  - 1100637

At Namco Bandai's Global Gamers Day 2012, GameZone's Lance Liebl had some time to sit down and speak with Hidetaka Miyazaki, the Director of Dark Souls.  In addition to our preview of Dark Souls: Prepare to Die Edition, we asked him about the new content, the difficulty of it, some challenges in creating it, his favorite weapon, and if they can make a Vita version. 

Lance Liebl: Thank you for taking the time to speak with us today. I have to say, the game looks great so far.

Hidetaka Miyazaki: Oh, thank you very much.

LL: So, when everyone thinks of Dark Souls, they think of difficulty and dying a lot. So with the new content you've created — the new bosses and stages — is it up to the difficulty of the console game?

HM: The main concept of Dark Souls itself is high difficulty and achievable, so that players will feel a sense of achievement. Even with additional content it stays the same. I believe you will die a lot.

LL: Well, I know I'm gonna die a lot. Were there any challenges you had in creating the new content?

HM: It was actually my first time creating additional content after the packaged disc was released. And the additional content is obviously stuff you've heard of in the original game but never seen. So visualizing those elements were challenging because it's not creating from scratch. It existed in the game, so it was pretty hard to keep the image of that character.

dark souls prepare to die edition pc

LL: Does the new content take place before the game, after the game, or is it thrown in throughout?

HM: The story takes place in the past of the original Dark Souls series.

LL: Do you have a favorite new weapon that you've put in the game?

HM: Yes, a few.

LL: You wanna share which one it is?

HM: (laughs) Um, Namco Bandai games are really scary because if I say something I'm not supposed to be saying, they will be mad at me. So please wait for further news. Very scared.

LL: Fair enough. How does it make you feel, as the creator of the game, the fan outcry for the game to come to PC?

HM: There is some excitement and concerns, of course, because it is my first time developing a PC game and there might be or will be a difference between fans of consoles and PCs. I'm not sure how they feel. So again, some excitement and some anxiety.

LL: Dark Souls on the console had 10 starting classes. Was there any talk of adding a new class with the bonus content?

HM: Sorry, but we were not planning to.

LL: Gotcha. Last question, can you personally port Dark Souls to the Vita for me so I can play it on the plane on the way home? Or just mail it directly to me.

HM: Personally, the Vita is my favorite console, but it's not my call. So please, talk to Namco Bandai games and convince them.

LL: I will do that.

HM: If you can pay for some development costs?

LL: Eh, I got a baby on the way, so I don't know about that. But we gotta get it to the Vita, so let's work on this.

HM: (laughs) I'm poor.

LL: (laughs) Thank you so much. We look forward to playing it on PC and we thank you for taking some time out of your day to talk to us.

 

You can follow Lance Liebl on Twitter @Lance_GZ

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Lance Liebl Gamer, Disney enthusiast, opinionated sports fan, movie buff, and a father of two. You can follow Lance on Twitter @Lance_GZ.
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