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Halo 4 Tactical Package & Support Upgrades Guide

Halo 4  - 1100634

GameZone’s Other Halo 4 Multiplayer Guides:
Top 5 tips for leveling up & gaining XP in Halo 4
Specializations Guide
Armor Abilities Guide
Crimson Map Pack Guide
Specializations Guide

While the perks you choose in Call of Duty can completely change your playstyle, Halo 4's similar Tactical Packages and Support Upgrades won't get you nearly as much mileage. Consider them small bonuses to beef up one or two aspects of your Halo strengths or weaknesses. Ultimately, the devil is in the details, though, and if you really want to eke out every bit of efficiency out of your Spartan this breakdown of each upgrade should do the trick.

Please note: Within each Support Upgrade I recommend a pairing with a particular Tactical Package. Let us know what pairings you use in the comments section!

Tactical Packages

Halo 4 screenshot

Shielding

Shielding

Provides: Faster armor shield regeneration.

When I say that the upgrades are minor, the Shielding package is a good example of what I mean. You may be thinking, "Hey, with this I'll be back in the fight much quicker!" What you really get, though, is the same amount of time before the shields even start recharging. The difference is that when your shield does actually begin to recharge, it will fill up quite a bit quicker. This package is recommended for the player who picks and chooses their battles, and isn't afraid to retreat and retaliate on their own terms.



Firepower

Firepower

Provides: The ability to carry two primary weapons.

Firepower is a pretty self-explanatory package. When selected, it replaces your loadout entry for your sidearm with a second menu for choosing a second primary weapon. Go into battle with a DMR and Battle Rifle for endless precision combat, or mix and match a precision weapon with a close range, rapid fire weapon like the Assault Rifle, Repeater, or Suppressor.



Mobility

Mobility

Provides: Unlimited sprint.

If you’re sick of your Spartan gassing out on their cross-map journeys then this is the package for you. It eliminates the need to recover your sprinting ability and allows for more reliable rush tactics and escape opportunities. It’s the most straightforward ability and the benefits are clear, making it a popular choice among many players.



Grenadier

Grenadier

Provides: One extra grenade than the default value every time you spawn.

I’ve seen people do some evil things with Plasma grenades in Halo 4, and even though the grenades are weaker overall, there’s still no safety from a steady stream of grenade spam. This package allows for even more grenade tossing fun with one extra grenade of whatever type you’ve selected in your loadout.



Resupply

Resupply

Provides: The ability to retrieve grenades from dead bodies.

In previous Halo games, players could simply scoop up any grenades off of their dead teammates and opponents with little issue. Halo 4 puts a limit on that, only allowing players who enable this package to scoop up grenades. Running over a dead body will give you one of each type of grenade that player was carrying. If they have two plasma grenades, you’ll get one plasma grenade. If they have one frag and one plasma, you get one of each as well. Great for players who throw lots of grenades and get lots of close range kills.



AA Efficiency

AA Efficiency

Provides: Armor Abilities recharge twice as fast.

I’m a big fan of the Auto Sentry, so when I have an opportunity to get it out more often, I take it. AA Efficiency is one of the better packages because it provides a buff to Armor Abilities you may be using quite often. The bottom line here is that if your choice of AA helps you win, then you’ll want this ability to buff it up.


Please note that the following three Tactical Packages are unlocked through the Specializations unlocked at SR-50. You’ll have to do some serious leveling up before you gain access to them!


Fast-Track

Fast Track

Provides: Approximately 20% bonus XP per match.

Once you’ve completed the Pioneer Specialization you gain access to this new Tactical Package which allows you to grab the other Specializations more quickly. Offering up about 20% additional experience, this is a good way to level up but it also costs you a Tactical Package slot. The cost vs. benefit may be too much depending on what kind of player you are.

Requisition

Requisition

Provides: The ability to “re-roll” ordnance drops and get new choices.

Once you’ve completed the Tracker Specialization you’ll gain the Requisition Tactical Package. This ability is great if you’re often unsatisfied with ordnance drops. A good drop can turn the tide of battle, but a bad drop selection can be a big bummer. This allows you to run the slot machine a second time and hopefully get an option that’s more deadly. It’s great for players that actually kill enough to get ordnance often.



Wheelman

Wheelman

Provides: Decreases the time it takes for Vehicles to “heal” as well as recover from EMP.

Wheelman is a Tactical Package gained by completing the Operator Specialization. It provides similar protection for vehicles as the Shielding does for Spartans. Basically, it doesn’t provide any actual protection, it simply decreases the recovery time for damage and EMP. The benefits are pretty minor, but those who spend all their time behind the wheel may find the benefits.

Continue to Page 2 for a full breakdown of the Support Upgrades and the best pairings of Tactical Packages and Support Upgrades!

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Joe Donato Video games became an amazing, artful, interactive story-driven medium for me right around when I played Panzer Dragoon Saga on Sega Saturn. Ever since then, I've wanted to be a part of this industry. Somewhere along the line I, possibly foolishly, decided I'd rather write about them than actually make them. So here I am.
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Games: Halo 4

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