originals\ Dec 9, 2015 at 10:51 am

Everything we know about tomorrow's Clash of Clans Town Hall 11 update

What to expect with tomorrow's massive Clash of Clans update

Everything we know about tomorrow's Clash of Clans Town Hall 11 update

Barring any last minute setbacks, the eagerly awaited Town Hall 11 update for Clash of Clans should arrive tomorrow. Developer Supercell Games reaffirmed this on Facebook saying the update is “just around the corner.” The past two weeks have been dedicated to sharing sneak peeks of features coming in the update, which was first announced all the way back at ClashCon in October. Well, the day is almost finally here, so what can players expect when the update arrives? Although specifics will have to wait until the patch notes (presumably tomorrow), you can find an overview of the features below.


Clash of Clans

Although Town Hall 11, with all its new buildings and units, is the highlight of the update, Supercell is introducing a number of changes to the game’s shield system in an effort to “make village defense fairer, play sessions more flexible, and attacking more encouraged.”

To that end, there are two major changes coming with the update:

  • Town Hall destruction no longer grants a shield - bring your Town Halls inside!

  • Attacking while shielded no longer breaks the entire shield, but instead costs a bit of shield time

Under this new system, the amount of time a shield is granted for depends on the percentage of destruction. No longer will simply destroying a Town Hall grant that player a defensive shield, effectively removing one of the popular defensive strategies in the game. Here’s a breakdown of how the new shield system will be granted:

  • A 12-hour shield is granted at 30% destruction

  • A 14-hour shield is granted at 60% destruction

  • A 16-hour shield is granted at 90% destruction

  • However, NO SHIELD is granted if the attacker does not deploy at least 50% of a full army

Supercell is also making changes in regards to attacking while shielded:

  • Being shielded no longer prevents entering multiplayer matchmaking, browsing targets, or attempting revenge

  • Executing a multiplayer or revenge attack while shielded will deduct 3 hours from the remaining shield time

  • Additional attacks while shielded will deduct increasing amounts of shield (4 hours, 5 hours, etc...)

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