Elder Scrolls Online still has those same old MMO quests, yet I'm not peeved about it
At the end of the day, I feel like my initial feelings towards Elder Scrolls Online will never change: it's an Elder Scrolls game that happens to be an MMO. That means that, yes, you can expect a lot of the typical stereotypes from both Elder Scrolls and MMOs to be present: lots of dialogue, lots of exploration, and lots of seemingly meaningless quests.
Here's the strange thing, though: I'm, not bothered by any of it.
Maybe it's because I'm playing as the Aldermi Dominion and I have such wonderful characters like the great Razum Dar. Or it could be that I'm just a sucker who's not bothered by the "subpar writing," though I will concede to to the fact that there seem to be quite a few repeated voice actors ala Oblivion.
Still, the style of Elder Scrolls Online's quests has me looking forward to them instead of avoiding them. While it may not have reached the epic climax levels seen in World of Warcraft: Cataclysm (Mt. Hyjal's final quest was pretty damn awesome, hush you), I'm still enjoying the twists and turns as I not quite kill X monsters and kinda-sorta talk to Y people.
The biggest thing is that everything has a purpose and each of my actions feel meaningful. Is it perfect? No, but it's a hell of a lot more enjoyable than most other MMOs out there. Knowing my luck, though, I'm about to be looting a bunch of tiger hides for the next five levels or so.
Naturally as I think that, I let out a pretty audible chuckle at a line of dialogue. It's attached to the top of this article, so either you'll also get a kick out of it or continue to judge my taste.